diff options
author | Julien Nabet <serval2412@yahoo.fr> | 2017-03-19 18:19:41 +0100 |
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committer | Julien Nabet <serval2412@yahoo.fr> | 2017-03-19 18:50:33 +0000 |
commit | b5bef1f7d5edb68a7609c2d003955461bfa9c5aa (patch) | |
tree | 704e3a5851daf9c115886acc19aafa79f5badd17 /drawinglayer | |
parent | 38e6da9f23a29d297701a35b213b7b38c4f67bda (diff) |
Typos
Change-Id: I13020539fe121151e884a90d72d47788fb3ae65c
Reviewed-on: https://gerrit.libreoffice.org/35436
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'drawinglayer')
-rw-r--r-- | drawinglayer/source/processor2d/hittestprocessor2d.cxx | 2 | ||||
-rw-r--r-- | drawinglayer/source/processor3d/cutfindprocessor3d.cxx | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/drawinglayer/source/processor2d/hittestprocessor2d.cxx b/drawinglayer/source/processor2d/hittestprocessor2d.cxx index 6376156b8a37..f872cb751190 100644 --- a/drawinglayer/source/processor2d/hittestprocessor2d.cxx +++ b/drawinglayer/source/processor2d/hittestprocessor2d.cxx @@ -497,7 +497,7 @@ namespace drawinglayer } case PRIMITIVE2D_ID_HIDDENGEOMETRYPRIMITIVE2D : { - // HiddenGeometryPrimitive2D; the default decomposition would return an empty seqence, + // HiddenGeometryPrimitive2D; the default decomposition would return an empty sequence, // so force this primitive to process its children directly if the switch is set // (which is the default). Else, ignore invisible content const primitive2d::HiddenGeometryPrimitive2D& rHiddenGeometry(static_cast< const primitive2d::HiddenGeometryPrimitive2D& >(rCandidate)); diff --git a/drawinglayer/source/processor3d/cutfindprocessor3d.cxx b/drawinglayer/source/processor3d/cutfindprocessor3d.cxx index 0be1142af357..00b9a9a43c0f 100644 --- a/drawinglayer/source/processor3d/cutfindprocessor3d.cxx +++ b/drawinglayer/source/processor3d/cutfindprocessor3d.cxx @@ -114,7 +114,7 @@ namespace drawinglayer } case PRIMITIVE3D_ID_HIDDENGEOMETRYPRIMITIVE3D : { - // HiddenGeometryPrimitive3D; the default decomposition would return an empty seqence, + // HiddenGeometryPrimitive3D; the default decomposition would return an empty sequence, // so force this primitive to process its children directly if the switch is set // (which is the default). Else, ignore invisible content const primitive3d::HiddenGeometryPrimitive3D& rHiddenGeometry(static_cast< const primitive3d::HiddenGeometryPrimitive3D& >(rCandidate)); |