summaryrefslogtreecommitdiff
path: root/drawinglayer
diff options
context:
space:
mode:
authorJulien Nabet <serval2412@yahoo.fr>2017-03-19 18:19:41 +0100
committerJulien Nabet <serval2412@yahoo.fr>2017-03-19 18:50:33 +0000
commitb5bef1f7d5edb68a7609c2d003955461bfa9c5aa (patch)
tree704e3a5851daf9c115886acc19aafa79f5badd17 /drawinglayer
parent38e6da9f23a29d297701a35b213b7b38c4f67bda (diff)
Typos
Change-Id: I13020539fe121151e884a90d72d47788fb3ae65c Reviewed-on: https://gerrit.libreoffice.org/35436 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'drawinglayer')
-rw-r--r--drawinglayer/source/processor2d/hittestprocessor2d.cxx2
-rw-r--r--drawinglayer/source/processor3d/cutfindprocessor3d.cxx2
2 files changed, 2 insertions, 2 deletions
diff --git a/drawinglayer/source/processor2d/hittestprocessor2d.cxx b/drawinglayer/source/processor2d/hittestprocessor2d.cxx
index 6376156b8a37..f872cb751190 100644
--- a/drawinglayer/source/processor2d/hittestprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/hittestprocessor2d.cxx
@@ -497,7 +497,7 @@ namespace drawinglayer
}
case PRIMITIVE2D_ID_HIDDENGEOMETRYPRIMITIVE2D :
{
- // HiddenGeometryPrimitive2D; the default decomposition would return an empty seqence,
+ // HiddenGeometryPrimitive2D; the default decomposition would return an empty sequence,
// so force this primitive to process its children directly if the switch is set
// (which is the default). Else, ignore invisible content
const primitive2d::HiddenGeometryPrimitive2D& rHiddenGeometry(static_cast< const primitive2d::HiddenGeometryPrimitive2D& >(rCandidate));
diff --git a/drawinglayer/source/processor3d/cutfindprocessor3d.cxx b/drawinglayer/source/processor3d/cutfindprocessor3d.cxx
index 0be1142af357..00b9a9a43c0f 100644
--- a/drawinglayer/source/processor3d/cutfindprocessor3d.cxx
+++ b/drawinglayer/source/processor3d/cutfindprocessor3d.cxx
@@ -114,7 +114,7 @@ namespace drawinglayer
}
case PRIMITIVE3D_ID_HIDDENGEOMETRYPRIMITIVE3D :
{
- // HiddenGeometryPrimitive3D; the default decomposition would return an empty seqence,
+ // HiddenGeometryPrimitive3D; the default decomposition would return an empty sequence,
// so force this primitive to process its children directly if the switch is set
// (which is the default). Else, ignore invisible content
const primitive3d::HiddenGeometryPrimitive3D& rHiddenGeometry(static_cast< const primitive3d::HiddenGeometryPrimitive3D& >(rCandidate));