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authorAndrea Gelmini <andrea.gelmini@gelma.net>2022-09-07 13:25:09 +0200
committerJulien Nabet <serval2412@yahoo.fr>2022-09-07 18:05:27 +0200
commit3b62c0018106adf493246cf129a4ff8b47067523 (patch)
tree7f2cff2d02d18a038a17f0f1ccc5d8a091da15db /drawinglayer
parente485d917058ff3c5ebf348c1e0ec28f0fa9b1b93 (diff)
Fix typo
Change-Id: I4f4133ca077d69e3238aba809cd758455918bc39 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/139586 Tested-by: Jenkins Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'drawinglayer')
-rw-r--r--drawinglayer/source/tools/converters.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/drawinglayer/source/tools/converters.cxx b/drawinglayer/source/tools/converters.cxx
index 6139fb296d71..84294b24af26 100644
--- a/drawinglayer/source/tools/converters.cxx
+++ b/drawinglayer/source/tools/converters.cxx
@@ -78,7 +78,7 @@ namespace drawinglayer
// Create target VirtualDevice. Use a VirtualDevice in the Alpha-mode.
// This creates the needed alpha channel 'in parallel'. It is not
// cheaper though since the VDev in that mode internally uses two VDevs,
- // so ressoure-wise it's more expensive, speed-wise pretty much the same
+ // so resource-wise it's more expensive, speed-wise pretty much the same
// (the former two-path rendering created content & alpha separately in
// two runs). The former method always created the correct Alpha, but
// when transparent geometry was involved, the created content was