diff options
author | Caolán McNamara <caolanm@redhat.com> | 2014-10-24 15:10:15 +0100 |
---|---|---|
committer | Caolán McNamara <caolanm@redhat.com> | 2014-10-24 15:18:02 +0100 |
commit | e25a020d59b019893d2e04ac61e4ed25ef0a6e61 (patch) | |
tree | 4ae2f601940b621e6d443033b27726d43f501372 /drawinglayer | |
parent | 6a4b976bd0818c2f60b879594d393baad9a0f346 (diff) |
Resolves: fdo#84729 buffer cache grows to over 9000 unused entries
regression from
commit a5351434fbea1126961f5dbaa986e7c9e686c24e
Author: tsahi glik <tsahi.glik@cloudon.com>
Date: Thu Jan 16 12:51:44 2014 -0800
fix rendering issues in iOS with aqua
because now the cache just fills up because nothing will have
a depth of "0" and a new entry is created every time.
0 could be seen to mean "whatever is a good non-1bit depth" or auto or
something. (Do the uses of "8" really mean 8)
0 passed to new VirtualDevice under Linux/X ends up using the depth of the
outputdev, so here set nBits to that value to start with and the problem
goes away
Change-Id: I4390d6f7edef9dc7430cc77e3518dc751a5f479d
Diffstat (limited to 'drawinglayer')
-rw-r--r-- | drawinglayer/source/processor2d/vclhelperbufferdevice.cxx | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/drawinglayer/source/processor2d/vclhelperbufferdevice.cxx b/drawinglayer/source/processor2d/vclhelperbufferdevice.cxx index a3bdbf628dcf..94a155dd5ed9 100644 --- a/drawinglayer/source/processor2d/vclhelperbufferdevice.cxx +++ b/drawinglayer/source/processor2d/vclhelperbufferdevice.cxx @@ -85,6 +85,9 @@ namespace ::osl::MutexGuard aGuard(m_aMutex); VirtualDevice* pRetval = 0; + if (nBits == 0) + nBits = rOutDev.GetBitCount(); + if(!maFreeBuffers.empty()) { bool bOkay(false); @@ -183,6 +186,8 @@ namespace maUsedBuffers.erase(aUsedFound); maFreeBuffers.push_back(&rDevice); + SAL_WARN_IF(maFreeBuffers.size() > 1000, "drawinglayer", "excessive cached buffers, " + << maFreeBuffers.size() << " entries!"); Start(); } |