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authorBartosz Kosiorek <gang65@poczta.onet.pl>2017-11-18 23:47:03 +0100
committerBartosz Kosiorek <gang65@poczta.onet.pl>2017-11-21 12:50:49 +0100
commit7c1577ae16cd7ae402d1f61d831232c783bb9df6 (patch)
tree540e9a891ed4df90f979ae913fab93fee15881f0 /drawinglayer
parentcf39dec92d7c757c9bb5c0d95c0929d9f4e7ceb7 (diff)
tdf#112500 Store world transform during graphic save
Change-Id: Iefa51dcca6d6b896fbd41cefc0a115c501c45675 Reviewed-on: https://gerrit.libreoffice.org/44923 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Patrick Jaap <patrick.jaap@tu-dresden.de> Reviewed-by: Bartosz Kosiorek <gang65@poczta.onet.pl>
Diffstat (limited to 'drawinglayer')
-rw-r--r--drawinglayer/source/tools/emfphelperdata.cxx2
1 files changed, 2 insertions, 0 deletions
diff --git a/drawinglayer/source/tools/emfphelperdata.cxx b/drawinglayer/source/tools/emfphelperdata.cxx
index d3c7fbc98718..bd1f9e9b071a 100644
--- a/drawinglayer/source/tools/emfphelperdata.cxx
+++ b/drawinglayer/source/tools/emfphelperdata.cxx
@@ -329,6 +329,8 @@ namespace emfplushelper
}
wmfemfhelper::PropertyHolder state = mrPropertyHolders.Current();
+ // tdf#112500 We need to save world transform somehow, during graphic state push
+ state.setTransformation(maWorldTransform);
map[ index ] = state;
}