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authorAndrea Gelmini <andrea.gelmini@gelma.net>2023-03-24 11:36:38 +0100
committerJulien Nabet <serval2412@yahoo.fr>2023-03-26 08:09:32 +0000
commit8361cef32d54d2dec32e22c35c6d77ca792ae90a (patch)
tree905239bbdf9d1ee44499bec2b2baa3e506f60c2a /drawinglayer
parentb6dc6712aef820c2d296101961b163d665633d9a (diff)
Fix typos
Change-Id: Ib2c8055cc3caae5bab476609f8097046f1981f11 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/149536 Tested-by: Julien Nabet <serval2412@yahoo.fr> Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'drawinglayer')
-rw-r--r--drawinglayer/source/processor2d/vclpixelprocessor2d.cxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
index 0f77b4eada3a..d6da12a1e32e 100644
--- a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
@@ -1003,7 +1003,7 @@ void VclPixelProcessor2D::processFillGradientPrimitive2D(
if (bTryDirectRender)
{
// MCGR: Avoid one level of primitive creation, use FillGradientPrimitive2D
- // tooling to directly create needed geoemtry & color for getting better
+ // tooling to directly create needed geometry & color for getting better
// performance (partially compensate for potentially more expensive multi
// color gradients).
// To handle a primitive that needs paint, either use decompose, or - when you
@@ -1012,7 +1012,7 @@ void VclPixelProcessor2D::processFillGradientPrimitive2D(
// since primitives by definition are self-contained what means they have all
// needed data locally available to do so.
// The question is the complexity to invest - the implemented decompose
- // is always a good hint what is neeed to do this. In this case I decided
+ // is always a good hint of what is needed to do this. In this case I decided
// to add some tooling methods to the primitive itself to support this. These
// are used in decompose and can be used - as here now - for direct handling,
// too. This is always a possibility in primitive handling - you can, but do not