diff options
author | Andrea Gelmini <andrea.gelmini@gelma.net> | 2023-03-24 11:36:38 +0100 |
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committer | Julien Nabet <serval2412@yahoo.fr> | 2023-03-26 08:09:32 +0000 |
commit | 8361cef32d54d2dec32e22c35c6d77ca792ae90a (patch) | |
tree | 905239bbdf9d1ee44499bec2b2baa3e506f60c2a /drawinglayer | |
parent | b6dc6712aef820c2d296101961b163d665633d9a (diff) |
Fix typos
Change-Id: Ib2c8055cc3caae5bab476609f8097046f1981f11
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/149536
Tested-by: Julien Nabet <serval2412@yahoo.fr>
Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'drawinglayer')
-rw-r--r-- | drawinglayer/source/processor2d/vclpixelprocessor2d.cxx | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx index 0f77b4eada3a..d6da12a1e32e 100644 --- a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx +++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx @@ -1003,7 +1003,7 @@ void VclPixelProcessor2D::processFillGradientPrimitive2D( if (bTryDirectRender) { // MCGR: Avoid one level of primitive creation, use FillGradientPrimitive2D - // tooling to directly create needed geoemtry & color for getting better + // tooling to directly create needed geometry & color for getting better // performance (partially compensate for potentially more expensive multi // color gradients). // To handle a primitive that needs paint, either use decompose, or - when you @@ -1012,7 +1012,7 @@ void VclPixelProcessor2D::processFillGradientPrimitive2D( // since primitives by definition are self-contained what means they have all // needed data locally available to do so. // The question is the complexity to invest - the implemented decompose - // is always a good hint what is neeed to do this. In this case I decided + // is always a good hint of what is needed to do this. In this case I decided // to add some tooling methods to the primitive itself to support this. These // are used in decompose and can be used - as here now - for direct handling, // too. This is always a possibility in primitive handling - you can, but do not |