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authorLuboš Luňák <l.lunak@collabora.com>2019-11-20 15:37:11 +0100
committerLuboš Luňák <l.lunak@collabora.com>2019-11-27 09:55:18 +0100
commitd9879200ca3c0167b982ffecfa927bfac46b94c6 (patch)
tree3974b0c552e9da6dbf39bb044a79dd450add69d1 /drawinglayer
parent6a0f8d88053bd7d33bc7d2032fb682f5579d10d0 (diff)
handle properly true 32bit bitmaps in some places
I.e. those created with vcl::BackendCapabilities::mbSupportsBitmap32 set. But there are quite possibly many more places that do not expect that the Bitmap itself would contain alpha. Change-Id: I83db37b3d346f42565f96b9bbf81c71b97b6bf8b
Diffstat (limited to 'drawinglayer')
-rw-r--r--drawinglayer/source/texture/texture3d.cxx3
1 files changed, 3 insertions, 0 deletions
diff --git a/drawinglayer/source/texture/texture3d.cxx b/drawinglayer/source/texture/texture3d.cxx
index 3c5f7d5e29bf..8874d3425599 100644
--- a/drawinglayer/source/texture/texture3d.cxx
+++ b/drawinglayer/source/texture/texture3d.cxx
@@ -23,6 +23,7 @@
#include <drawinglayer/texture/texture3d.hxx>
#include <vcl/bitmapaccess.hxx>
+#include <vcl/BitmapTools.hxx>
#include <drawinglayer/primitive3d/hatchtextureprimitive3d.hxx>
#include <sal/log.hxx>
@@ -76,6 +77,8 @@ namespace drawinglayer
mbIsAlpha(false),
mbIsTransparent(maBitmapEx.IsTransparent())
{
+ if(vcl::bitmap::convertBitmap32To24Plus8(maBitmapEx,maBitmapEx))
+ mbIsTransparent = maBitmapEx.IsTransparent();
// #121194# Todo: use alpha channel, too (for 3d)
maBitmap = maBitmapEx.GetBitmap();