diff options
author | Andrea Gelmini <andrea.gelmini@gelma.net> | 2019-05-14 21:25:55 +0000 |
---|---|---|
committer | Julien Nabet <serval2412@yahoo.fr> | 2019-05-18 08:26:25 +0200 |
commit | dd9d0dec99ef88ca1ff1e2f46bd022f540c0451e (patch) | |
tree | 59c04720a369530da5f7987fc7553145d54c2681 /drawinglayer | |
parent | c3cab06902f56eb539961ff75327345cfdd1023b (diff) |
Fix typo
Change-Id: If570c55ac75c209d0b0b7331a0775ee38fa37c85
Reviewed-on: https://gerrit.libreoffice.org/72511
Tested-by: Jenkins
Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'drawinglayer')
-rw-r--r-- | drawinglayer/source/processor2d/vclpixelprocessor2d.cxx | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx index 03012fb5d35a..560eafec8c19 100644 --- a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx +++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx @@ -609,7 +609,7 @@ namespace drawinglayer OSL_ENSURE(pPoHair, "OOps, PrimitiveID and PrimitiveType do not match (!)"); // do no tallow by default - problem is that self-overlapping parts of this geometry will - // not be in a all-same transparency but will already alpha-cover themselves with blending. + // not be in an all-same transparency but will already alpha-cover themselves with blending. // This is not what the UnifiedTransparencePrimitive2D defines: It requires all its // content to be uniformly transparent. // For hairline the effect is pretty minimal, but still not correct. @@ -623,7 +623,7 @@ namespace drawinglayer OSL_ENSURE(pPoStroke, "OOps, PrimitiveID and PrimitiveType do not match (!)"); // do no tallow by default - problem is that self-overlapping parts of this geometry will - // not be in a all-same transparency but will already alpha-cover themselves with blending. + // not be in an all-same transparency but will already alpha-cover themselves with blending. // This is not what the UnifiedTransparencePrimitive2D defines: It requires all its // content to be uniformly transparent. // To check, activate and draw a wide transparent self-crossing line/curve @@ -714,7 +714,7 @@ namespace drawinglayer // polygon stroke primitive - // Lines with 1 and 2 pixel width without AA need special treatment since their vsiualisation + // Lines with 1 and 2 pixel width without AA need special treatment since their visualization // as filled polygons is geometrically correct but looks wrong since polygon filling avoids // the right and bottom pixels. The used method evaluates that and takes the correct action, // including calling recursively with decomposition if line is wide enough |