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authorArmin Le Grand <Armin.Le.Grand@cib.de>2017-11-16 12:54:21 +0100
committerArmin Le Grand <Armin.Le.Grand@cib.de>2017-11-18 13:07:47 +0100
commit059469926e359153b9b291790ef2df84fa63fda9 (patch)
tree0afc7da1aa97c22250823ae43acdfdfd3fdd77b0 /editeng
parentd74b26b41bfea3ba7a1834953b2bfe9b7ff0d70f (diff)
RotateFlyFrame3: Corrected Contour when rotated
When rotated, the contour has to be adapted to that state and also needs to be calculated in untransformed state, added needed code. Also need to add a ClipRegion set at the target OutputDevice (e.g. from Contour) to the prepared GraphicPrimitive. It was sometimes used due to a VCL_Based PrimitiveRenderer being used, but that is just a coincidence. Change-Id: I1888ecd0468243bf2f41233b0cb3f99a50ac9805
Diffstat (limited to 'editeng')
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