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author | Armin Le Grand <Armin.Le.Grand@cib.de> | 2017-11-16 12:54:21 +0100 |
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committer | Armin Le Grand <Armin.Le.Grand@cib.de> | 2017-11-18 13:07:47 +0100 |
commit | 059469926e359153b9b291790ef2df84fa63fda9 (patch) | |
tree | 0afc7da1aa97c22250823ae43acdfdfd3fdd77b0 /editeng | |
parent | d74b26b41bfea3ba7a1834953b2bfe9b7ff0d70f (diff) |
RotateFlyFrame3: Corrected Contour when rotated
When rotated, the contour has to be adapted to that state
and also needs to be calculated in untransformed state,
added needed code. Also need to add a ClipRegion set at
the target OutputDevice (e.g. from Contour) to the prepared
GraphicPrimitive. It was sometimes used due to a VCL_Based
PrimitiveRenderer being used, but that is just a coincidence.
Change-Id: I1888ecd0468243bf2f41233b0cb3f99a50ac9805
Diffstat (limited to 'editeng')
0 files changed, 0 insertions, 0 deletions