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author | Zolnai Tamás <tamas.zolnai@collabora.com> | 2014-08-15 16:50:35 +0200 |
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committer | Zolnai Tamás <tamas.zolnai@collabora.com> | 2014-08-15 16:50:35 +0200 |
commit | 028c9662af563d22303b669072ac21195ea955b1 (patch) | |
tree | 106152a917f466a0077575a8f91136302e9ad55e /external/collada2gltf | |
parent | c7307c77254557646f33017af915f6808a861e29 (diff) |
collada2gltf: compatibility fix: OpenGL ES 2.0 is enough
That's why it was worked in some case, when OpenGL ES is
available then it is the default and not the GLSL 1.1.
Change-Id: I60d545e76115396433df8dc300bc13935099c776
Diffstat (limited to 'external/collada2gltf')
-rw-r--r-- | external/collada2gltf/patches/fix_linux_shader_compiling.patch.1 | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/external/collada2gltf/patches/fix_linux_shader_compiling.patch.1 b/external/collada2gltf/patches/fix_linux_shader_compiling.patch.1 index 5b259c5f5ef4..0a09385646b7 100644 --- a/external/collada2gltf/patches/fix_linux_shader_compiling.patch.1 +++ b/external/collada2gltf/patches/fix_linux_shader_compiling.patch.1 @@ -6,7 +6,7 @@ diff -ur collada2gltf.org/shaders/commonProfileShaders.cpp collada2gltf/shaders/ GLSLShader(shared_ptr <GLTFProfile> profile) { - this->_declarations = "precision highp float;\n";; -+ this->_declarations = "#ifdef GL_ES_VERSION_3_0\n#version 300 es\n#else\n#version 130\n#endif\nprecision highp float;\n"; ++ this->_declarations = "#ifdef GL_ES_VERSION_2_0\n#version 100 es\n#else\n#version 130\n#endif\nprecision highp float;\n"; this->_body = "void main(void) {\n"; this->_profile = profile; } |