diff options
author | Tor Lillqvist <tml@collabora.com> | 2014-07-28 21:54:06 +0300 |
---|---|---|
committer | Tor Lillqvist <tml@collabora.com> | 2014-07-28 22:07:43 +0300 |
commit | 7f0e4cf20ede44240d48d327b3a58bc9d81426f5 (patch) | |
tree | 781ec54300d0d849201c1a053da620c71b472be4 /external | |
parent | 0778e00579be8b43ec4a0dd8c36176aea661d683 (diff) |
Add separate project file for VS2013
Easier than trying to figure out how to make the VC2010 project work
with VS2013, it seems. Luckily it works fine tojust have VS2013
upgrade the old project file and then pass that to msbuild.
Change-Id: I94c0248211767d97f2898f35b1b677aee372a329
Diffstat (limited to 'external')
-rw-r--r-- | external/glew/ExternalProject_glew.mk | 3 | ||||
-rw-r--r-- | external/glew/UnpackedTarball_glew.mk | 1 | ||||
-rw-r--r-- | external/glew/glew-vc2013-project.patch.1 | 508 |
3 files changed, 510 insertions, 2 deletions
diff --git a/external/glew/ExternalProject_glew.mk b/external/glew/ExternalProject_glew.mk index d7e553bcc749..7eec3e8ae46f 100644 --- a/external/glew/ExternalProject_glew.mk +++ b/external/glew/ExternalProject_glew.mk @@ -18,8 +18,7 @@ $(call gb_ExternalProject_get_state_target,glew,build) : $(call gb_ExternalProject_run,build,\ msbuild.exe glew_shared.vcxproj /p:Configuration=$(if $(MSVC_USE_DEBUG_RUNTIME),Debug,Release) \ $(if $(filter 110,$(VCVER)),/p:PlatformToolset=$(if $(filter 80,$(WINDOWS_SDK_VERSION)),v110,v110_xp) /p:VisualStudioVersion=11.0) \ - $(if $(filter 120,$(VCVER)),/p:PlatformToolset=v120 /p:VisualStudioVersion=12.0) \ - ,build/vc10) + ,$(if $(filter 120,$(VCVER)),build/vc12,build/vc10)) else diff --git a/external/glew/UnpackedTarball_glew.mk b/external/glew/UnpackedTarball_glew.mk index 64cbc5cf8b62..242c73e31bac 100644 --- a/external/glew/UnpackedTarball_glew.mk +++ b/external/glew/UnpackedTarball_glew.mk @@ -22,6 +22,7 @@ ifeq ($(OS)$(COM),WNTMSC) $(eval $(call gb_UnpackedTarball_set_patchflags,glew,--binary)) $(eval $(call gb_UnpackedTarball_add_patches,glew,\ external/glew/glew-fix-rc-error.patch.1 \ + external/glew/glew-vc2013-project.patch.1 \ )) else $(eval $(call gb_UnpackedTarball_add_patches,glew,\ diff --git a/external/glew/glew-vc2013-project.patch.1 b/external/glew/glew-vc2013-project.patch.1 new file mode 100644 index 000000000000..f56769c6bb17 --- /dev/null +++ b/external/glew/glew-vc2013-project.patch.1 @@ -0,0 +1,508 @@ +-*- Mode:Diff -*- +--- /dev/null ++++ glew/build/vc12/common.props +@@ -0,0 +1,29 @@ ++<?xml version="1.0" encoding="utf-8"?> ++<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> ++ <ImportGroup Label="PropertySheets" /> ++ <PropertyGroup Label="UserMacros"> ++ <INCLUDE_DIR>../../include</INCLUDE_DIR> ++ <LIB_DIR>../../lib</LIB_DIR> ++ <BIN_DIR>../../bin</BIN_DIR> ++ </PropertyGroup> ++ <PropertyGroup /> ++ <ItemDefinitionGroup> ++ <ClCompile> ++ <AdditionalIncludeDirectories>$(INCLUDE_DIR)</AdditionalIncludeDirectories> ++ </ClCompile> ++ </ItemDefinitionGroup> ++ <ItemGroup> ++ <BuildMacro Include="INCLUDE_DIR"> ++ <Value>$(INCLUDE_DIR)</Value> ++ <EnvironmentVariable>true</EnvironmentVariable> ++ </BuildMacro> ++ <BuildMacro Include="LIB_DIR"> ++ <Value>$(LIB_DIR)</Value> ++ <EnvironmentVariable>true</EnvironmentVariable> ++ </BuildMacro> ++ <BuildMacro Include="BIN_DIR"> ++ <Value>$(BIN_DIR)</Value> ++ <EnvironmentVariable>true</EnvironmentVariable> ++ </BuildMacro> ++ </ItemGroup> ++</Project> +--- /dev/null ++++ glew/build/vc12/glew_shared.vcxproj +@@ -0,0 +1,472 @@ ++<?xml version="1.0" encoding="utf-8"?> ++<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> ++ <ItemGroup Label="ProjectConfigurations"> ++ <ProjectConfiguration Include="Debug MX|Win32"> ++ <Configuration>Debug MX</Configuration> ++ <Platform>Win32</Platform> ++ </ProjectConfiguration> ++ <ProjectConfiguration Include="Debug MX|x64"> ++ <Configuration>Debug MX</Configuration> ++ <Platform>x64</Platform> ++ </ProjectConfiguration> ++ <ProjectConfiguration Include="Debug|Win32"> ++ <Configuration>Debug</Configuration> ++ <Platform>Win32</Platform> ++ </ProjectConfiguration> ++ <ProjectConfiguration Include="Debug|x64"> ++ <Configuration>Debug</Configuration> ++ <Platform>x64</Platform> ++ </ProjectConfiguration> ++ <ProjectConfiguration Include="Release MX|Win32"> ++ <Configuration>Release MX</Configuration> ++ <Platform>Win32</Platform> ++ </ProjectConfiguration> ++ <ProjectConfiguration Include="Release MX|x64"> ++ <Configuration>Release MX</Configuration> ++ <Platform>x64</Platform> ++ </ProjectConfiguration> ++ <ProjectConfiguration Include="Release|Win32"> ++ <Configuration>Release</Configuration> ++ <Platform>Win32</Platform> ++ </ProjectConfiguration> ++ <ProjectConfiguration Include="Release|x64"> ++ <Configuration>Release</Configuration> ++ <Platform>x64</Platform> ++ </ProjectConfiguration> ++ </ItemGroup> ++ <PropertyGroup Label="Globals"> ++ <SccProjectName /> ++ <SccLocalPath /> ++ <ProjectGuid>{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}</ProjectGuid> ++ </PropertyGroup> ++ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> ++ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> ++ <ConfigurationType>DynamicLibrary</ConfigurationType> ++ <UseOfMfc>false</UseOfMfc> ++ <PlatformToolset>v120</PlatformToolset> ++ </PropertyGroup> ++ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> ++ <ConfigurationType>DynamicLibrary</ConfigurationType> ++ <UseOfMfc>false</UseOfMfc> ++ <PlatformToolset>v120</PlatformToolset> ++ </PropertyGroup> ++ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|Win32'" Label="Configuration"> ++ <ConfigurationType>DynamicLibrary</ConfigurationType> ++ <UseOfMfc>false</UseOfMfc> ++ <PlatformToolset>v120</PlatformToolset> ++ </PropertyGroup> ++ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|x64'" Label="Configuration"> ++ <ConfigurationType>DynamicLibrary</ConfigurationType> ++ <UseOfMfc>false</UseOfMfc> ++ <PlatformToolset>v120</PlatformToolset> ++ </PropertyGroup> ++ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> ++ <ConfigurationType>DynamicLibrary</ConfigurationType> ++ <UseOfMfc>false</UseOfMfc> ++ <PlatformToolset>v120</PlatformToolset> ++ </PropertyGroup> ++ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> ++ <ConfigurationType>DynamicLibrary</ConfigurationType> ++ <UseOfMfc>false</UseOfMfc> ++ <PlatformToolset>v120</PlatformToolset> ++ </PropertyGroup> ++ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|Win32'" Label="Configuration"> ++ <ConfigurationType>DynamicLibrary</ConfigurationType> ++ <UseOfMfc>false</UseOfMfc> ++ <PlatformToolset>v120</PlatformToolset> ++ </PropertyGroup> ++ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|x64'" Label="Configuration"> ++ <ConfigurationType>DynamicLibrary</ConfigurationType> ++ <UseOfMfc>false</UseOfMfc> ++ <PlatformToolset>v120</PlatformToolset> ++ </PropertyGroup> ++ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> ++ <ImportGroup Label="ExtensionSettings"> ++ </ImportGroup> ++ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> ++ <Import Project="common.props" /> ++ </ImportGroup> ++ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> ++ <Import Project="common.props" /> ++ </ImportGroup> ++ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|Win32'" Label="PropertySheets"> ++ <Import Project="common.props" /> ++ </ImportGroup> ++ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|x64'" Label="PropertySheets"> ++ <Import Project="common.props" /> ++ </ImportGroup> ++ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> ++ <Import Project="common.props" /> ++ </ImportGroup> ++ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> ++ <Import Project="common.props" /> ++ </ImportGroup> ++ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|Win32'" Label="PropertySheets"> ++ <Import Project="common.props" /> ++ </ImportGroup> ++ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|x64'" Label="PropertySheets"> ++ <Import Project="common.props" /> ++ </ImportGroup> ++ <PropertyGroup Label="UserMacros" /> ++ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|Win32'"> ++ <OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir> ++ <IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir> ++ <LinkIncremental>false</LinkIncremental> ++ <TargetName>glew32mx</TargetName> ++ </PropertyGroup> ++ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|x64'"> ++ <OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir> ++ <IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir> ++ <LinkIncremental>false</LinkIncremental> ++ <TargetName>glew32mx</TargetName> ++ </PropertyGroup> ++ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> ++ <OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir> ++ <IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir> ++ <LinkIncremental>false</LinkIncremental> ++ <TargetName>glew32</TargetName> ++ </PropertyGroup> ++ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> ++ <OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir> ++ <IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir> ++ <LinkIncremental>false</LinkIncremental> ++ <TargetName>glew32</TargetName> ++ </PropertyGroup> ++ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|Win32'"> ++ <OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir> ++ <IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir> ++ <LinkIncremental>false</LinkIncremental> ++ <TargetName>glew32mxd</TargetName> ++ </PropertyGroup> ++ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|x64'"> ++ <OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir> ++ <IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir> ++ <LinkIncremental>false</LinkIncremental> ++ <TargetName>glew32mxd</TargetName> ++ </PropertyGroup> ++ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> ++ <OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir> ++ <IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir> ++ <LinkIncremental>false</LinkIncremental> ++ <TargetName>glew32d</TargetName> ++ </PropertyGroup> ++ <PropertyGroup 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<SuppressStartupBanner>true</SuppressStartupBanner> ++ <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> ++ <MkTypLibCompatible>true</MkTypLibCompatible> ++ <TargetEnvironment>Win32</TargetEnvironment> ++ </Midl> ++ <ResourceCompile> ++ <Culture>0x0409</Culture> ++ <PreprocessorDefinitions>NDEBUG;GLEW_MX;%(PreprocessorDefinitions)</PreprocessorDefinitions> ++ </ResourceCompile> ++ <Bscmake> ++ <SuppressStartupBanner>true</SuppressStartupBanner> ++ </Bscmake> ++ <Link> ++ <SuppressStartupBanner>true</SuppressStartupBanner> ++ <LinkDLL>true</LinkDLL> ++ <SubSystem>Console</SubSystem> ++ <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile> ++ <ImportLibrary>$(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib</ImportLibrary> ++ <BaseAddress>0x62AA0000</BaseAddress> ++ <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies> ++ <AdditionalOptions> /ignore:4089</AdditionalOptions> ++ 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++ <ResourceCompile> ++ <Culture>0x0409</Culture> ++ <PreprocessorDefinitions>NDEBUG;GLEW_MX;%(PreprocessorDefinitions)</PreprocessorDefinitions> ++ </ResourceCompile> ++ <Bscmake> ++ <SuppressStartupBanner>true</SuppressStartupBanner> ++ </Bscmake> ++ <Link> ++ <SuppressStartupBanner>true</SuppressStartupBanner> ++ <LinkDLL>true</LinkDLL> ++ <SubSystem>Console</SubSystem> ++ <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile> ++ <ImportLibrary>$(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib</ImportLibrary> ++ <BaseAddress>0x62AA0000</BaseAddress> ++ <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies> ++ <AdditionalOptions> /ignore:4089</AdditionalOptions> ++ <AdditionalLibraryDirectories> ++ </AdditionalLibraryDirectories> ++ </Link> ++ </ItemDefinitionGroup> ++ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> ++ <ClCompile> ++ <RuntimeLibrary>MultiThreaded</RuntimeLibrary> ++ 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<SuppressStartupBanner>true</SuppressStartupBanner> ++ </Bscmake> ++ <Link> ++ <SuppressStartupBanner>true</SuppressStartupBanner> ++ <LinkDLL>true</LinkDLL> ++ <SubSystem>Console</SubSystem> ++ <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile> ++ <ImportLibrary>$(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib</ImportLibrary> ++ <BaseAddress>0x62AA0000</BaseAddress> ++ <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies> ++ <AdditionalOptions> /ignore:4089</AdditionalOptions> ++ <AdditionalLibraryDirectories> ++ </AdditionalLibraryDirectories> ++ </Link> ++ </ItemDefinitionGroup> ++ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> ++ <ClCompile> ++ <RuntimeLibrary>MultiThreaded</RuntimeLibrary> ++ <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> ++ <StringPooling>true</StringPooling> ++ <FunctionLevelLinking>true</FunctionLevelLinking> ++ <Optimization>MaxSpeed</Optimization> 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<ImportLibrary>$(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib</ImportLibrary> ++ <BaseAddress>0x62AA0000</BaseAddress> ++ <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies> ++ <AdditionalLibraryDirectories> ++ </AdditionalLibraryDirectories> ++ </Link> ++ </ItemDefinitionGroup> ++ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|x64'"> ++ <ClCompile> ++ <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> ++ <InlineFunctionExpansion>Default</InlineFunctionExpansion> ++ <FunctionLevelLinking>false</FunctionLevelLinking> ++ <Optimization>Disabled</Optimization> ++ <SuppressStartupBanner>true</SuppressStartupBanner> ++ <WarningLevel>Level3</WarningLevel> ++ <AdditionalIncludeDirectories>$(INCLUDE_DIR)</AdditionalIncludeDirectories> ++ <PreprocessorDefinitions>WIN32;WIN32_MEAN_AND_LEAN;VC_EXTRALEAN;GLEW_MX;GLEW_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions> ++ <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> ++ </ClCompile> ++ <Midl> ++ <SuppressStartupBanner>true</SuppressStartupBanner> ++ <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> ++ <MkTypLibCompatible>true</MkTypLibCompatible> ++ </Midl> ++ <ResourceCompile> ++ <Culture>0x0409</Culture> ++ <PreprocessorDefinitions>_DEBUG;GLEW_MX;%(PreprocessorDefinitions)</PreprocessorDefinitions> ++ </ResourceCompile> ++ <Bscmake> ++ <SuppressStartupBanner>true</SuppressStartupBanner> ++ </Bscmake> ++ <Link> ++ <SuppressStartupBanner>true</SuppressStartupBanner> ++ <LinkDLL>true</LinkDLL> ++ <GenerateDebugInformation>true</GenerateDebugInformation> ++ <SubSystem>Console</SubSystem> ++ <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile> ++ <ImportLibrary>$(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib</ImportLibrary> ++ <BaseAddress>0x62AA0000</BaseAddress> ++ 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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> ++ <MkTypLibCompatible>true</MkTypLibCompatible> ++ <TargetEnvironment>Win32</TargetEnvironment> ++ </Midl> ++ <ResourceCompile> ++ <Culture>0x0409</Culture> ++ <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> ++ </ResourceCompile> ++ <Bscmake> ++ <SuppressStartupBanner>true</SuppressStartupBanner> ++ </Bscmake> ++ <Link> ++ <SuppressStartupBanner>true</SuppressStartupBanner> ++ <LinkDLL>true</LinkDLL> ++ <GenerateDebugInformation>true</GenerateDebugInformation> ++ <SubSystem>Console</SubSystem> ++ <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile> ++ <ImportLibrary>$(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib</ImportLibrary> ++ <BaseAddress>0x62AA0000</BaseAddress> ++ <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies> ++ <AdditionalLibraryDirectories> ++ </AdditionalLibraryDirectories> ++ </Link> ++ </ItemDefinitionGroup> ++ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> ++ <ClCompile> ++ <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> ++ <InlineFunctionExpansion>Default</InlineFunctionExpansion> ++ <FunctionLevelLinking>false</FunctionLevelLinking> ++ <Optimization>Disabled</Optimization> ++ <SuppressStartupBanner>true</SuppressStartupBanner> ++ <PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;GLEW_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions> ++ <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> ++ <WarningLevel>Level3</WarningLevel> ++ <AdditionalIncludeDirectories>$(INCLUDE_DIR)</AdditionalIncludeDirectories> ++ </ClCompile> ++ <Midl> ++ <SuppressStartupBanner>true</SuppressStartupBanner> ++ <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> ++ <MkTypLibCompatible>true</MkTypLibCompatible> ++ </Midl> ++ <ResourceCompile> ++ <Culture>0x0409</Culture> ++ <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> ++ </ResourceCompile> ++ <Bscmake> ++ <SuppressStartupBanner>true</SuppressStartupBanner> ++ </Bscmake> ++ <Link> ++ <SuppressStartupBanner>true</SuppressStartupBanner> ++ <LinkDLL>true</LinkDLL> ++ <GenerateDebugInformation>true</GenerateDebugInformation> ++ <SubSystem>Console</SubSystem> ++ <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile> ++ <ImportLibrary>$(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib</ImportLibrary> ++ <BaseAddress>0x62AA0000</BaseAddress> ++ <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies> ++ <AdditionalLibraryDirectories> ++ </AdditionalLibraryDirectories> ++ </Link> ++ </ItemDefinitionGroup> ++ <ItemGroup> ++ <ClCompile Include="..\..\src\glew.c" /> ++ </ItemGroup> ++ <ItemGroup> ++ <ClInclude Include="..\..\include\GL\glew.h" /> ++ <ClInclude Include="..\..\include\GL\wglew.h" /> ++ </ItemGroup> ++ <ItemGroup> ++ <ResourceCompile Include="..\glew.rc" /> ++ </ItemGroup> ++ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> ++ <ImportGroup Label="ExtensionTargets"> ++ </ImportGroup> ++</Project> |