diff options
author | Tor Lillqvist <tml@iki.fi> | 2013-02-22 09:48:17 +0200 |
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committer | Tor Lillqvist <tml@iki.fi> | 2013-02-22 09:58:19 +0200 |
commit | 616c6924f18911fce110918edf05ed2f4e52dba9 (patch) | |
tree | 3e307b3e91fe6b025701eb3dfea0ff61c750aff6 /framework/source/layoutmanager | |
parent | 7ca8407b403bf97a472ce2ade7e3fa1cb588cf24 (diff) |
s/the the/the/
Change-Id: Iadacffaad832c6ff06757e8567e24f929f24a4c3
Diffstat (limited to 'framework/source/layoutmanager')
-rw-r--r-- | framework/source/layoutmanager/layoutmanager.cxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/framework/source/layoutmanager/layoutmanager.cxx b/framework/source/layoutmanager/layoutmanager.cxx index ece410cc8432..0da9cc032d77 100644 --- a/framework/source/layoutmanager/layoutmanager.cxx +++ b/framework/source/layoutmanager/layoutmanager.cxx @@ -2482,7 +2482,7 @@ sal_Bool LayoutManager::implts_resizeContainerWindow( const awt::Size& rContaine if (( rContainerSize.Width > aWorkArea.GetWidth() ) || ( rContainerSize.Height > aWorkArea.GetHeight() )) return sal_False; // Strictly, this is not correct. If we have a multi-screen display (css.awt.DisplayAccess.MultiDisplay == true), - // the the "effective work area" would be much larger than the work area of a single display, since we could in theory + // the "effective work area" would be much larger than the work area of a single display, since we could in theory // position the container window across multiple screens. // However, this should suffice as a heuristics here ... (nobody really wants to check whether the different screens are // stacked horizontally or vertically, whether their work areas can really be combined, or are separated by non-work-areas, |