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author | Markus Mohrhard <markus.mohrhard@googlemail.com> | 2014-02-03 18:06:20 +0100 |
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committer | Markus Mohrhard <markus.mohrhard@googlemail.com> | 2014-02-03 18:28:04 +0100 |
commit | 27c1d4f2c4f55b67499d73fa7452a9a14a2aa948 (patch) | |
tree | d51bae39b3a2bdcdd01de4e943cd332a53a6399c /framework | |
parent | b13185adbab4c18dbd691cf78083545b2874f2e8 (diff) |
working symbol rendering based on point sprites
This approach ahs several advantages compared to the old approach. There
is no UNO involved anymore and we have a perfect shape defined by a
mathematical formula. No need for anti-aliasing or complex calculations
on the CPU.
Change-Id: I5018eae516de3368037c4c293d937de66f38568d
Diffstat (limited to 'framework')
0 files changed, 0 insertions, 0 deletions