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authorMarkus Mohrhard <markus.mohrhard@googlemail.com>2014-02-03 18:06:20 +0100
committerMarkus Mohrhard <markus.mohrhard@googlemail.com>2014-02-03 18:28:04 +0100
commit27c1d4f2c4f55b67499d73fa7452a9a14a2aa948 (patch)
treed51bae39b3a2bdcdd01de4e943cd332a53a6399c /framework
parentb13185adbab4c18dbd691cf78083545b2874f2e8 (diff)
working symbol rendering based on point sprites
This approach ahs several advantages compared to the old approach. There is no UNO involved anymore and we have a perfect shape defined by a mathematical formula. No need for anti-aliasing or complex calculations on the CPU. Change-Id: I5018eae516de3368037c4c293d937de66f38568d
Diffstat (limited to 'framework')
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