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authorMiklos Vajna <vmiklos@collabora.com>2019-06-13 10:06:04 +0200
committerMiklos Vajna <vmiklos@collabora.com>2019-06-13 14:17:48 +0200
commit66bfaa01486891627b0748c4ba7b8d86e0fdc439 (patch)
tree3260d5758dcba1bb8f566cc398fa501fec3d4f64 /i18npool/README
parent2a041b97b6452aebb695d564ceb5925c1d525ee0 (diff)
tdf#95173 vcl: fix not drawn progressbar widget from UNO
Commit e6c2951f1957224aa0e7dc97b33b0450c41f92f7 (delegate RenderContext, invalidate - prgsbar, scrbar, 2015-04-29) switched ProgressBar::SetValue() from direct partial paint to invalidate + paint later, which means setting a progressbar value, then using an external sleep (such as Python's time.sleep()) no longer results in an updated progressbar. Solve the problem by explicitly processing all events with at least TaskPriority::REPAINT priority after the invalidate in ProgressBar::SetValue(), which is similar to what the Wait implementation in the basic runtime does. (cherry picked from commit f7157f04fab298423e2c4f6a7e5f8e361164b15f) Change-Id: I86475fb899f16b72ebefe9d3056c92cedeff4439 Reviewed-on: https://gerrit.libreoffice.org/73952 Tested-by: Jenkins Reviewed-by: Miklos Vajna <vmiklos@collabora.com>
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