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authorTor Lillqvist <tml@collabora.com>2015-11-17 09:20:25 +0200
committerTor Lillqvist <tml@collabora.com>2015-11-17 09:28:02 +0200
commitda11e337441f747155fa75c19263df70bfe6c543 (patch)
tree6e9741d41bcfe6b446bd2cfc930584667dd4742c /i18npool
parente1d88a574562b5c36b01eafdaa0670e5cc1a7c39 (diff)
Check for OpenGL errors right where an error might be generated
CHECK_GL_ERROR() is now zero-cost in a production build, so no reason to avoid it. Don't check for OpenGL errors after glX or wgl calls. They don't generate OpenGL errors but use the X and Win32 error mechanisms, as far as I see. Change-Id: I8f97ef434cbdc89d6e345a247456cfc4a1a82bb6
Diffstat (limited to 'i18npool')
0 files changed, 0 insertions, 0 deletions