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authorStephan Bergmann <sbergman@redhat.com>2014-03-26 16:37:00 +0100
committerStephan Bergmann <sbergman@redhat.com>2014-03-26 16:39:26 +0100
commit70cc2b191b95fbc210bc1f0f6a7159f341894f0f (patch)
treea70f4957c454b443520cbf91250c41d9eea80017 /include/drawinglayer/primitive2d/helplineprimitive2d.hxx
parent8757bea2e88c6e349e1fe98d8e9695d7b9c6179e (diff)
First batch of adding SAL_OVERRRIDE to overriding function declarations
...mostly done with a rewriting Clang plugin, with just some manual tweaking necessary to fix poor macro usage. Change-Id: I71fa20213e86be10de332ece0aa273239df7b61a
Diffstat (limited to 'include/drawinglayer/primitive2d/helplineprimitive2d.hxx')
-rw-r--r--include/drawinglayer/primitive2d/helplineprimitive2d.hxx6
1 files changed, 3 insertions, 3 deletions
diff --git a/include/drawinglayer/primitive2d/helplineprimitive2d.hxx b/include/drawinglayer/primitive2d/helplineprimitive2d.hxx
index 6e4b9afe56c5..9b101d946794 100644
--- a/include/drawinglayer/primitive2d/helplineprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/helplineprimitive2d.hxx
@@ -75,7 +75,7 @@ namespace drawinglayer
protected:
/// create local decomposition
- virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
+ virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const SAL_OVERRIDE;
public:
/// constructor
@@ -96,13 +96,13 @@ namespace drawinglayer
double getDiscreteDashLength() const { return mfDiscreteDashLength; }
/// compare operator
- virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
+ virtual bool operator==(const BasePrimitive2D& rPrimitive) const SAL_OVERRIDE;
/// provide unique ID
DeclPrimitive2DIDBlock()
/// Overload standard getDecomposition call to be view-dependent here
- virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
+ virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const SAL_OVERRIDE;
};
} // end of namespace primitive2d
} // end of namespace drawinglayer