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authorNoel Grandin <noel@peralex.com>2015-12-10 12:27:50 +0200
committerNoel Grandin <noel@peralex.com>2015-12-11 10:11:23 +0200
commit58d8d8ac67aa9b907f1304a48efa0f7a473d9de4 (patch)
treea0d88f3c8a57ce9d08d97c803ea0ec83a3dd8b62 /include/drawinglayer/primitive2d/sceneprimitive2d.hxx
parent44ad6aca0dee29841ec7cd15c6d0ad9b3dcaedbe (diff)
tdf#69977: uno::Sequence is expensive
when used as a mutable data-structure. Plain std::vector halves the time taken to display the chart dialog Create a class to represent the std::vector we are going to be passing around, and move some of the utility methods into it to make the code prettier. Also create an optimised append(&&) method for the common case of appending small temporaries. Change-Id: I7f5b43fb4a8a84e40e6a52fcb7e9f974091b4485
Diffstat (limited to 'include/drawinglayer/primitive2d/sceneprimitive2d.hxx')
-rw-r--r--include/drawinglayer/primitive2d/sceneprimitive2d.hxx10
1 files changed, 5 insertions, 5 deletions
diff --git a/include/drawinglayer/primitive2d/sceneprimitive2d.hxx b/include/drawinglayer/primitive2d/sceneprimitive2d.hxx
index 9c3fb8e9d846..be2681f5f4e6 100644
--- a/include/drawinglayer/primitive2d/sceneprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/sceneprimitive2d.hxx
@@ -72,7 +72,7 @@ namespace drawinglayer
geometry::ViewInformation3D maViewInformation3D;
/// the primitiveSequence for on-demand created shadow primitives (see mbShadow3DChecked)
- Primitive2DSequence maShadowPrimitives;
+ Primitive2DContainer maShadowPrimitives;
/// bitfield
/** flag if given 3D geometry is already cheched for shadow definitions and 2d shadows
@@ -100,7 +100,7 @@ namespace drawinglayer
protected:
/// local decomposition.
- virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const override;
+ virtual Primitive2DContainer create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const override;
public:
/// public helpers
@@ -108,8 +108,8 @@ namespace drawinglayer
the 3D content is not converted to a bitmap visualisation but to projected 2D geometry. This
helper is useful e.g. for Contour extraction or HitTests.
*/
- Primitive2DSequence getGeometry2D() const;
- Primitive2DSequence getShadow2D(const geometry::ViewInformation2D& rViewInformation) const;
+ Primitive2DContainer getGeometry2D() const;
+ Primitive2DContainer getShadow2D(const geometry::ViewInformation2D& rViewInformation) const;
/** Fast HitTest which uses the last buffered BitmapEx from the last
rendered area if available. The return value describes if the check
@@ -147,7 +147,7 @@ namespace drawinglayer
DeclPrimitive2DIDBlock()
/// get local decomposition. Override since this decomposition is view-dependent
- virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const override;
+ virtual Primitive2DContainer get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const override;
};
} // end of namespace primitive2d
} // end of namespace drawinglayer