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author | Tor Lillqvist <tml@collabora.com> | 2016-09-13 11:05:13 +0300 |
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committer | Tor Lillqvist <tml@collabora.com> | 2016-09-13 11:09:06 +0300 |
commit | 714de95ec549a7a79574cbe5a59450083c279dc6 (patch) | |
tree | 5360945f9b7840532837184e69b763e4741ea6bd /include/drawinglayer/primitive2d/sceneprimitive2d.hxx | |
parent | 0ae863c8ac4b712d67041e8bcf4069afbe71b494 (diff) |
Remove nonsense comments: // bitfield
Surely the actual bitfield syntax is enough to tell the code reader
that it is a bitfield.
Change-Id: Ic9552e01b19c8b34b2a17db56b9ff63e7c7de926
Diffstat (limited to 'include/drawinglayer/primitive2d/sceneprimitive2d.hxx')
-rw-r--r-- | include/drawinglayer/primitive2d/sceneprimitive2d.hxx | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/include/drawinglayer/primitive2d/sceneprimitive2d.hxx b/include/drawinglayer/primitive2d/sceneprimitive2d.hxx index b434dc996bf1..80c0e2a07e96 100644 --- a/include/drawinglayer/primitive2d/sceneprimitive2d.hxx +++ b/include/drawinglayer/primitive2d/sceneprimitive2d.hxx @@ -73,7 +73,6 @@ namespace drawinglayer /// the primitiveSequence for on-demand created shadow primitives (see mbShadow3DChecked) Primitive2DContainer maShadowPrimitives; - /// bitfield /** flag if given 3D geometry is already cheched for shadow definitions and 2d shadows are created in maShadowPrimitives */ |