diff options
author | Philipp Riemer <ruderphilipp@gmail.com> | 2013-05-06 20:07:23 +0200 |
---|---|---|
committer | Philipp Riemer <ruderphilipp@gmail.com> | 2013-05-06 20:07:23 +0200 |
commit | 2ce25faffd3ac3767aa52f8d7c71591d9043e3ad (patch) | |
tree | c43eb54c32924b919ad2ad7e653d0eaa47800d39 /include/drawinglayer/primitive2d | |
parent | 928d86d8a26af86d19b1c1cbcbb512494bf366dd (diff) |
fix typos (wich instead of which)
Diffstat (limited to 'include/drawinglayer/primitive2d')
-rw-r--r-- | include/drawinglayer/primitive2d/embedded3dprimitive2d.hxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/drawinglayer/primitive2d/embedded3dprimitive2d.hxx b/include/drawinglayer/primitive2d/embedded3dprimitive2d.hxx index d7389bea2bc3..99899ace45fd 100644 --- a/include/drawinglayer/primitive2d/embedded3dprimitive2d.hxx +++ b/include/drawinglayer/primitive2d/embedded3dprimitive2d.hxx @@ -57,7 +57,7 @@ namespace drawinglayer geometry::ViewInformation3D maViewInformation3D; /** if the embedded 3D primitives contain shadow, these parameters are needed - to extract the shadow wich is a sequence od 2D primitives and may expand + to extract the shadow which is a sequence od 2D primitives and may expand the 2D range. Since every single 3D object in a scene may individually have shadow or not, these values need to be provided and prepared. The shadow distance itself (a 2D transformation) is part of the 3D shadow definition |