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author | Andrea Gelmini <andrea.gelmini@gelma.net> | 2017-08-20 22:53:39 +0200 |
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committer | Adolfo Jayme Barrientos <fitojb@ubuntu.com> | 2017-08-21 08:43:01 +0200 |
commit | 35974dfc730079fd8d13e62f6b8a4048962f923f (patch) | |
tree | 225f34d256ef490012b1bc51800fd0ec2fd873c8 /include/drawinglayer/primitive2d | |
parent | 59fd62fc2ff86320da67f99171eedbfe2d931c2b (diff) |
Fix typos
Change-Id: I3f3abc3c6e12536d4bc38f0c676d5fc20532a1e3
Reviewed-on: https://gerrit.libreoffice.org/41370
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Adolfo Jayme Barrientos <fitojb@ubuntu.com>
Diffstat (limited to 'include/drawinglayer/primitive2d')
-rw-r--r-- | include/drawinglayer/primitive2d/fillgraphicprimitive2d.hxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/drawinglayer/primitive2d/fillgraphicprimitive2d.hxx b/include/drawinglayer/primitive2d/fillgraphicprimitive2d.hxx index 9008ccc9189b..26dc00c77427 100644 --- a/include/drawinglayer/primitive2d/fillgraphicprimitive2d.hxx +++ b/include/drawinglayer/primitive2d/fillgraphicprimitive2d.hxx @@ -42,7 +42,7 @@ namespace drawinglayer is tiled or not. Renderers should handle this primitive; it has a geometrically correct - decomposition, but on pixel oututs the areas where the tiled pieces are + decomposition, but on pixel outputs the areas where the tiled pieces are aligned tend to show up (one overlapping or empty pixel) */ class DRAWINGLAYER_DLLPUBLIC FillGraphicPrimitive2D : public BufferedDecompositionPrimitive2D |