diff options
author | Armin Le Grand (allotropia) <armin.le.grand.extern@allotropia.de> | 2022-12-19 19:15:52 +0100 |
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committer | Armin Le Grand <Armin.Le.Grand@me.com> | 2022-12-20 12:25:28 +0000 |
commit | fe589d8e5465320f49feeb41d493f84e630bced3 (patch) | |
tree | 572f70d86fd4ba58f04608094b667eb1ef3ca73f /include/drawinglayer/primitive2d | |
parent | 74f51d5ecd0bbeedff7b52d28294828c0726def4 (diff) |
Added two simple tooling Primitives for easy/common cases
Added three simple tooling Primitives:
(1) SingleLinePrimitive2D:
Just a Line from Point A to B with a BColor, decomposes
to a PolygonHairlinePrimitive2D (and to a PointArrayPrimitive2D
if only a single point aka A == B)
(2) LineRectanglePrimitive2D:
(3) FilledRectanglePrimitive2D:
Rectangles that support fill or line, gets decomposed
to maybe PolyPolygonColorPrimitive2D (if filled) and a
PolygonHairlinePrimitive2D (if line) or nothing if the
B2DRange is empty
NOTE: If using these despite being hor/ver aligned due to
their nature as B2DRange(s) (aka 'non rotated/sheared')
these may have to be transformed if the current
transformation context you are working in is rotated
or sheared, so *ensure* to handle these correctly if
you do handle them yourself. This is not needed with
the Polygon-based ones - that's why these are - and
stay - the common case(s).
Both are hairline primitives themselves, so are potentially
*view-dependent* (see comment in *.cxx and *.hxx). They will be
useful as very simple primitives for small renderers, e.g. to
avoid conversion from rectangles or just lines to polygons.
The more general Primitives are always the polygon-based ones,
so these new ones get decomposed to these (decomposition direction,
complex -> simpler). This assures that a processor/renderer has
minimally to support the polygon-based ones, but *can* use these
simple tooling ones directly if he wants to.
This will come in handy for future System-Dependent PrimitiveRenderers,
which I am currently working on one to offer as example - this leads
to identifying helpful upstream things that will come in handy in that
regard - like these ones.
Change-Id: Ie5039e6cfad6c9914c165cae6f8b59abecc38302
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/144543
Tested-by: Jenkins
Reviewed-by: Armin Le Grand <Armin.Le.Grand@me.com>
Diffstat (limited to 'include/drawinglayer/primitive2d')
3 files changed, 124 insertions, 0 deletions
diff --git a/include/drawinglayer/primitive2d/PolyPolygonColorPrimitive2D.hxx b/include/drawinglayer/primitive2d/PolyPolygonColorPrimitive2D.hxx index 999322a2654d..29737786df1c 100644 --- a/include/drawinglayer/primitive2d/PolyPolygonColorPrimitive2D.hxx +++ b/include/drawinglayer/primitive2d/PolyPolygonColorPrimitive2D.hxx @@ -62,6 +62,45 @@ public: virtual sal_uInt32 getPrimitive2DID() const override; }; +/** FilledRectanglePrimitive2D class + + Tooling: This primitive defines a simple rectangle. It is + sometimes useful for simpler tasks and decomposes to a + more gereralized PolyPolygonColorPrimitive2D (see above) +*/ +class DRAWINGLAYER_DLLPUBLIC FilledRectanglePrimitive2D final : public BasePrimitive2D +{ +private: + /// the geometry + basegfx::B2DRange maB2DRange; + + /// the fill color + basegfx::BColor maBColor; + +public: + /// constructor + FilledRectanglePrimitive2D(const basegfx::B2DRange& rB2DRange, const basegfx::BColor& rBColor); + + /// data read access + const basegfx::B2DRange& getB2DRange() const { return maB2DRange; } + const basegfx::BColor& getBColor() const { return maBColor; } + + /// compare operator + virtual bool operator==(const BasePrimitive2D& rPrimitive) const override; + + /// get range + virtual basegfx::B2DRange + getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override; + + /// provide unique ID + virtual sal_uInt32 getPrimitive2DID() const override; + + /// return as PolyPolygonColorPrimitive2D + virtual void + get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, + const geometry::ViewInformation2D& rViewInformation) const override; +}; + } // end of namespace primitive2d::drawinglayer /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/include/drawinglayer/primitive2d/PolygonHairlinePrimitive2D.hxx b/include/drawinglayer/primitive2d/PolygonHairlinePrimitive2D.hxx index 6c222c76d7bc..9e57ab31f6a4 100644 --- a/include/drawinglayer/primitive2d/PolygonHairlinePrimitive2D.hxx +++ b/include/drawinglayer/primitive2d/PolygonHairlinePrimitive2D.hxx @@ -63,6 +63,88 @@ public: virtual sal_uInt32 getPrimitive2DID() const override; }; +/** SingleLinePrimitive2D class + + This primitive defines a simple line, just two points. It is + sometimes useful for simpler tasks and decomposes to a + PolygonHairlinePrimitive2D (see above). It is also a + hairline-primitive, see above. +*/ +class DRAWINGLAYER_DLLPUBLIC SingleLinePrimitive2D final : public BasePrimitive2D +{ +private: + /// the line geometry + basegfx::B2DPoint maStart; + basegfx::B2DPoint maEnd; + + /// the line color + basegfx::BColor maBColor; + +public: + /// constructor + SingleLinePrimitive2D(const basegfx::B2DPoint& rStart, const basegfx::B2DPoint& rEnd, + const basegfx::BColor& rBColor); + + /// data read access + const basegfx::B2DPoint& getStart() const { return maStart; } + const basegfx::B2DPoint& getEnd() const { return maEnd; } + const basegfx::BColor& getBColor() const { return maBColor; } + + /// compare operator + virtual bool operator==(const BasePrimitive2D& rPrimitive) const override; + + /// get range + virtual basegfx::B2DRange + getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override; + + /// provide unique ID + virtual sal_uInt32 getPrimitive2DID() const override; + + /// return as PolygonHairlinePrimitive2D + virtual void + get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, + const geometry::ViewInformation2D& rViewInformation) const override; +}; + +/** LineRectanglePrimitive2D class + + Tooling: This primitive defines a simple rectangle. It is + sometimes useful for simpler tasks and decomposes to a + more gereralized PolygonHairlinePrimitive2D (see above) +*/ +class DRAWINGLAYER_DLLPUBLIC LineRectanglePrimitive2D final : public BasePrimitive2D +{ +private: + /// the geometry + basegfx::B2DRange maB2DRange; + + /// the line color + basegfx::BColor maBColor; + +public: + /// constructor + LineRectanglePrimitive2D(const basegfx::B2DRange& rB2DRange, const basegfx::BColor& rBColor); + + /// data read access + const basegfx::B2DRange& getB2DRange() const { return maB2DRange; } + const basegfx::BColor& getBColor() const { return maBColor; } + + /// compare operator + virtual bool operator==(const BasePrimitive2D& rPrimitive) const override; + + /// get range + virtual basegfx::B2DRange + getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override; + + /// provide unique ID + virtual sal_uInt32 getPrimitive2DID() const override; + + /// return as PolygonHairlinePrimitive2D + virtual void + get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, + const geometry::ViewInformation2D& rViewInformation) const override; +}; + } // end of namespace primitive2d::drawinglayer /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/include/drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx b/include/drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx index 687efb1d85ff..e860476e7e80 100644 --- a/include/drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx +++ b/include/drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx @@ -104,6 +104,9 @@ #define PRIMITIVE2D_ID_PAGEHIERARCHYPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 70) #define PRIMITIVE2D_ID_GLOWPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 71) #define PRIMITIVE2D_ID_SOFTEDGEPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 72) +#define PRIMITIVE2D_ID_LINERECTANGLEPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 73) +#define PRIMITIVE2D_ID_FILLEDRECTANGLEPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 74) +#define PRIMITIVE2D_ID_SINGLELINEPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 75) // When you add a new primitive, please update the drawinglayer::primitive2d::idToString() function // in drawinglayer/source/primitive2d/Tools.cxx. |