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authorStephan Bergmann <sbergman@redhat.com>2014-03-26 16:37:00 +0100
committerStephan Bergmann <sbergman@redhat.com>2014-03-26 16:39:26 +0100
commit70cc2b191b95fbc210bc1f0f6a7159f341894f0f (patch)
treea70f4957c454b443520cbf91250c41d9eea80017 /include/drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx
parent8757bea2e88c6e349e1fe98d8e9695d7b9c6179e (diff)
First batch of adding SAL_OVERRRIDE to overriding function declarations
...mostly done with a rewriting Clang plugin, with just some manual tweaking necessary to fix poor macro usage. Change-Id: I71fa20213e86be10de332ece0aa273239df7b61a
Diffstat (limited to 'include/drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx')
-rw-r--r--include/drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx8
1 files changed, 4 insertions, 4 deletions
diff --git a/include/drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx b/include/drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx
index 23c925050eb6..9155378f7112 100644
--- a/include/drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx
+++ b/include/drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx
@@ -74,7 +74,7 @@ namespace drawinglayer
protected:
/// local decomposition.
- virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
+ virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const SAL_OVERRIDE;
public:
/// constructor
@@ -108,13 +108,13 @@ namespace drawinglayer
bool getCloseBack() const { return mbCloseBack; }
/// compare operator
- virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const SAL_OVERRIDE;
/// get range
- virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;
+ virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const SAL_OVERRIDE;
/// Overloaded to allow for reduced line mode to decide if to buffer decomposition or not
- virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
+ virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const SAL_OVERRIDE;
/// provide unique ID
DeclPrimitive3DIDBlock()