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author | Noel Grandin <noel.grandin@collabora.co.uk> | 2017-11-03 15:13:24 +0200 |
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committer | Noel Grandin <noel.grandin@collabora.co.uk> | 2017-11-06 07:12:18 +0100 |
commit | 149247ec64b558244f8d94834ead37a1354029f4 (patch) | |
tree | 4c08735eccd83b0578ca76d23dee00b033a981df /include/drawinglayer/primitive3d | |
parent | 1ae5f7978788ac5192b19bb3da791bb27c7b2d89 (diff) |
loplugin:finalclasses in drawinglayer
Change-Id: I8922fc85ab23453791e3ce0b639d4ffafd31e967
Reviewed-on: https://gerrit.libreoffice.org/44315
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
Diffstat (limited to 'include/drawinglayer/primitive3d')
4 files changed, 4 insertions, 10 deletions
diff --git a/include/drawinglayer/primitive3d/hatchtextureprimitive3d.hxx b/include/drawinglayer/primitive3d/hatchtextureprimitive3d.hxx index 6203b58f3407..b46051be91bd 100644 --- a/include/drawinglayer/primitive3d/hatchtextureprimitive3d.hxx +++ b/include/drawinglayer/primitive3d/hatchtextureprimitive3d.hxx @@ -37,16 +37,14 @@ namespace drawinglayer primitive has no default buffering, it is necessary here to add a local buffering mechanism for the decomposition */ - class DRAWINGLAYER_DLLPUBLIC HatchTexturePrimitive3D : public TexturePrimitive3D + class DRAWINGLAYER_DLLPUBLIC HatchTexturePrimitive3D final : public TexturePrimitive3D { - private: /// the hatch definition attribute::FillHatchAttribute maHatch; /// the buffered decomposed hatch Primitive3DContainer maBuffered3DDecomposition; - protected: /// helper: local decomposition Primitive3DContainer impCreate3DDecomposition() const; diff --git a/include/drawinglayer/primitive3d/polygontubeprimitive3d.hxx b/include/drawinglayer/primitive3d/polygontubeprimitive3d.hxx index 76429400ee16..ed0732e48d70 100644 --- a/include/drawinglayer/primitive3d/polygontubeprimitive3d.hxx +++ b/include/drawinglayer/primitive3d/polygontubeprimitive3d.hxx @@ -44,9 +44,8 @@ namespace drawinglayer 3D objects needed for the line tubes and the edge roundings in full 3D. */ - class DRAWINGLAYER_DLLPUBLIC PolygonTubePrimitive3D : public PolygonHairlinePrimitive3D + class DRAWINGLAYER_DLLPUBLIC PolygonTubePrimitive3D final : public PolygonHairlinePrimitive3D { - private: /// hold the last decomposition since it's expensive Primitive3DContainer maLast3DDecomposition; @@ -57,7 +56,6 @@ namespace drawinglayer basegfx::B2DLineJoin maLineJoin; css::drawing::LineCap maLineCap; - protected: /** access methods to maLast3DDecomposition. The usage of this methods may allow later thread-safe stuff to be added if needed. Only to be used by getDecomposition() implementations for buffering the last decomposition. diff --git a/include/drawinglayer/primitive3d/sdrextrudelathetools3d.hxx b/include/drawinglayer/primitive3d/sdrextrudelathetools3d.hxx index fc7a9e9bd4ff..8a296b9a334f 100644 --- a/include/drawinglayer/primitive3d/sdrextrudelathetools3d.hxx +++ b/include/drawinglayer/primitive3d/sdrextrudelathetools3d.hxx @@ -47,9 +47,8 @@ namespace drawinglayer }; /// class to hold one Slice3D - class DRAWINGLAYER_DLLPUBLIC Slice3D + class DRAWINGLAYER_DLLPUBLIC Slice3D final { - protected: basegfx::B3DPolyPolygon maPolyPolygon; SliceType3D maSliceType; diff --git a/include/drawinglayer/primitive3d/shadowprimitive3d.hxx b/include/drawinglayer/primitive3d/shadowprimitive3d.hxx index b9a43cf9c1ea..ff120847ae8b 100644 --- a/include/drawinglayer/primitive3d/shadowprimitive3d.hxx +++ b/include/drawinglayer/primitive3d/shadowprimitive3d.hxx @@ -41,9 +41,8 @@ namespace drawinglayer combined with the scene and camera definition to create the correct projected shadow 2D-Polygons. */ - class DRAWINGLAYER_DLLPUBLIC ShadowPrimitive3D : public GroupPrimitive3D + class DRAWINGLAYER_DLLPUBLIC ShadowPrimitive3D final : public GroupPrimitive3D { - protected: /// 2D shadow definition basegfx::B2DHomMatrix maShadowTransform; basegfx::BColor maShadowColor; |