summaryrefslogtreecommitdiff
path: root/include/drawinglayer/processor3d
diff options
context:
space:
mode:
authorStephan Bergmann <sbergman@redhat.com>2014-01-10 17:52:34 +0100
committerStephan Bergmann <sbergman@redhat.com>2014-01-10 17:52:55 +0100
commit70863f08d83dec5c9ee51d06b64bbca59e9daaef (patch)
treeee298b1dbec44ceb7231e7afeaa897b9c85d7fd9 /include/drawinglayer/processor3d
parent10840ad753b60886ea5175060cb0ec2a77e1579a (diff)
Use bool
Change-Id: I2d06ae03650b318a1318d0e2b026352e22404fdd
Diffstat (limited to 'include/drawinglayer/processor3d')
-rw-r--r--include/drawinglayer/processor3d/defaultprocessor3d.hxx6
-rw-r--r--include/drawinglayer/processor3d/shadow3dextractor.hxx6
2 files changed, 6 insertions, 6 deletions
diff --git a/include/drawinglayer/processor3d/defaultprocessor3d.hxx b/include/drawinglayer/processor3d/defaultprocessor3d.hxx
index f2277670796d..63a1227fe1a3 100644
--- a/include/drawinglayer/processor3d/defaultprocessor3d.hxx
+++ b/include/drawinglayer/processor3d/defaultprocessor3d.hxx
@@ -100,9 +100,9 @@ namespace drawinglayer
sal_uInt32 mnTransparenceCounter;
/// bitfield
- unsigned mbModulate : 1;
- unsigned mbFilter : 1;
- unsigned mbSimpleTextureActive : 1;
+ bool mbModulate : 1;
+ bool mbFilter : 1;
+ bool mbSimpleTextureActive : 1;
//////////////////////////////////////////////////////////////////////////////
// rendering support
diff --git a/include/drawinglayer/processor3d/shadow3dextractor.hxx b/include/drawinglayer/processor3d/shadow3dextractor.hxx
index 183d61271c83..90b7e863474f 100644
--- a/include/drawinglayer/processor3d/shadow3dextractor.hxx
+++ b/include/drawinglayer/processor3d/shadow3dextractor.hxx
@@ -70,13 +70,13 @@ namespace drawinglayer
/// bitfield
/// flag if shadow plane projection preparation leaded to valid results
- unsigned mbShadowProjectionIsValid : 1;
+ bool mbShadowProjectionIsValid : 1;
/// flag if conversion is switched on
- unsigned mbConvert : 1;
+ bool mbConvert : 1;
/// flag if conversion shall use projection
- unsigned mbUseProjection : 1;
+ bool mbUseProjection : 1;
/// local helpers
basegfx::B2DPolygon impDoShadowProjection(const basegfx::B3DPolygon& rSource);