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authorPhilipp Riemer <ruderphilipp@gmail.com>2013-08-31 17:56:27 +0200
committerPhilipp Riemer <ruderphilipp@gmail.com>2013-08-31 22:41:11 +0200
commit78ced6235b0a0f043d9e9618cd8758a8e6f34d33 (patch)
treef274df4221d67b6fabd20d9a8e67b78192083995 /include/drawinglayer/processor3d
parent160a4dd9a35488786a3cd4aa1c4c1a74997e7b7e (diff)
fix indentation
This is a follow up commit to - 22d1beb78a475e4846af945afde1c4d6c263b5d6 - 1c7af455ab9345304a7ac48ce2e0310de2ac8a75 Change-Id: I55ff666c357c89ad355a1a5bc0d0347fcc188476
Diffstat (limited to 'include/drawinglayer/processor3d')
-rw-r--r--include/drawinglayer/processor3d/zbufferprocessor3d.hxx10
1 files changed, 5 insertions, 5 deletions
diff --git a/include/drawinglayer/processor3d/zbufferprocessor3d.hxx b/include/drawinglayer/processor3d/zbufferprocessor3d.hxx
index 89b23f130f79..347996de0c5f 100644
--- a/include/drawinglayer/processor3d/zbufferprocessor3d.hxx
+++ b/include/drawinglayer/processor3d/zbufferprocessor3d.hxx
@@ -57,23 +57,23 @@ namespace drawinglayer
{
private:
/// the raster target, a Z-Buffer
- basegfx::BZPixelRaster* mpBZPixelRaster;
+ basegfx::BZPixelRaster* mpBZPixelRaster;
/// inverse of EyeToView for rasterconversion with evtl. Phong shading
- basegfx::B3DHomMatrix maInvEyeToView;
+ basegfx::B3DHomMatrix maInvEyeToView;
/// The raster converter for Z-Buffer
- ZBufferRasterConverter3D* mpZBufferRasterConverter3D;
+ ZBufferRasterConverter3D* mpZBufferRasterConverter3D;
/* AA value. Defines how many oversamples will be used in X and Y. Values 0, 1
will switch it off while e.g. 2 will use 2x2 pixels for each pixel to create
*/
- sal_uInt16 mnAntiAlialize;
+ sal_uInt16 mnAntiAlialize;
/* remembered RasterPrimitive3D's which need to be painted back to front
for transparent 3D parts
*/
- std::vector< RasterPrimitive3D >* mpRasterPrimitive3Ds;
+ std::vector< RasterPrimitive3D >* mpRasterPrimitive3Ds;
// rasterconversions for filled and non-filled polygons