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author | Philipp Riemer <ruderphilipp@gmail.com> | 2013-08-31 17:56:27 +0200 |
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committer | Philipp Riemer <ruderphilipp@gmail.com> | 2013-08-31 22:41:11 +0200 |
commit | 78ced6235b0a0f043d9e9618cd8758a8e6f34d33 (patch) | |
tree | f274df4221d67b6fabd20d9a8e67b78192083995 /include/drawinglayer/processor3d | |
parent | 160a4dd9a35488786a3cd4aa1c4c1a74997e7b7e (diff) |
fix indentation
This is a follow up commit to
- 22d1beb78a475e4846af945afde1c4d6c263b5d6
- 1c7af455ab9345304a7ac48ce2e0310de2ac8a75
Change-Id: I55ff666c357c89ad355a1a5bc0d0347fcc188476
Diffstat (limited to 'include/drawinglayer/processor3d')
-rw-r--r-- | include/drawinglayer/processor3d/zbufferprocessor3d.hxx | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/include/drawinglayer/processor3d/zbufferprocessor3d.hxx b/include/drawinglayer/processor3d/zbufferprocessor3d.hxx index 89b23f130f79..347996de0c5f 100644 --- a/include/drawinglayer/processor3d/zbufferprocessor3d.hxx +++ b/include/drawinglayer/processor3d/zbufferprocessor3d.hxx @@ -57,23 +57,23 @@ namespace drawinglayer { private: /// the raster target, a Z-Buffer - basegfx::BZPixelRaster* mpBZPixelRaster; + basegfx::BZPixelRaster* mpBZPixelRaster; /// inverse of EyeToView for rasterconversion with evtl. Phong shading - basegfx::B3DHomMatrix maInvEyeToView; + basegfx::B3DHomMatrix maInvEyeToView; /// The raster converter for Z-Buffer - ZBufferRasterConverter3D* mpZBufferRasterConverter3D; + ZBufferRasterConverter3D* mpZBufferRasterConverter3D; /* AA value. Defines how many oversamples will be used in X and Y. Values 0, 1 will switch it off while e.g. 2 will use 2x2 pixels for each pixel to create */ - sal_uInt16 mnAntiAlialize; + sal_uInt16 mnAntiAlialize; /* remembered RasterPrimitive3D's which need to be painted back to front for transparent 3D parts */ - std::vector< RasterPrimitive3D >* mpRasterPrimitive3Ds; + std::vector< RasterPrimitive3D >* mpRasterPrimitive3Ds; // rasterconversions for filled and non-filled polygons |