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authorArmin Le Grand <alg@apache.org>2013-01-30 12:10:59 +0000
committerCaolán McNamara <caolanm@redhat.com>2013-06-17 09:23:26 +0100
commitd1310b7628a68fe13284818ba4a5d38eaef742c4 (patch)
treece32baf72bb637d5dcd68eab7c263a542d1c82ef /include/drawinglayer/processor3d
parenta074ee056a8b73fc14724522a5c0d1c34850c529 (diff)
Related: #i121532# unified processor2d usages from other modules
(cherry picked from commit f371f92c89d296207ef9a219518ba8caa481bcfe) Conflicts: drawinglayer/Library_drawinglayer.mk drawinglayer/Package_inc.mk drawinglayer/inc/drawinglayer/processor2d/vclmetafileprocessor2d.hxx drawinglayer/inc/drawinglayer/processor2d/vclpixelprocessor2d.hxx drawinglayer/inc/drawinglayer/processor2d/vclprocessor2d.hxx drawinglayer/inc/drawinglayer/processor3d/defaultprocessor3d.hxx drawinglayer/inc/drawinglayer/processor3d/zbufferprocessor3d.hxx drawinglayer/source/processor2d/processor2dtools.cxx svx/Package_inc.mk svx/source/sdr/contact/objectcontactofobjlistpainter.cxx svx/source/sdr/contact/objectcontactofpageview.cxx svx/source/sdr/overlay/overlaymanager.cxx svx/source/sdr/overlay/overlayprimitive2dsequenceobject.cxx svx/source/svdraw/svdedxv.cxx sw/source/core/doc/notxtfrm.cxx Change-Id: Iea4a79133f4375cb0625b187eeb3d727b50ff0fe Related: #i121532# missing defaultprocessor3d.hxx breaks build Revision 1440387 changed defaultprocessor3d.hxx to be no longer "delivered". It is needed in svx by being included indirectly via cutfindprocessor3d.hxx. Fixing the build breaker by "delivering" the missing header file again. (cherry picked from commit 3bd3ea81c8d54109950b435225c3aac011d56c3d) Conflicts: drawinglayer/Package_inc.mk Change-Id: If0dcea79cfff4cf20a1ca1af3d0a34f86eb2e24e Related: #i121532# removed include to no longer existing file (cherry picked from commit a4c602d9b5b17e220dbaa4dec2cef91d39945154) Conflicts: sw/source/core/doc/notxtfrm.cxx Change-Id: I7dc2f99684fa285225dfdcfc7add553695b8412e
Diffstat (limited to 'include/drawinglayer/processor3d')
-rw-r--r--include/drawinglayer/processor3d/defaultprocessor3d.hxx2
-rw-r--r--include/drawinglayer/processor3d/zbufferprocessor3d.hxx2
2 files changed, 2 insertions, 2 deletions
diff --git a/include/drawinglayer/processor3d/defaultprocessor3d.hxx b/include/drawinglayer/processor3d/defaultprocessor3d.hxx
index 010fba3b1f1d..f2277670796d 100644
--- a/include/drawinglayer/processor3d/defaultprocessor3d.hxx
+++ b/include/drawinglayer/processor3d/defaultprocessor3d.hxx
@@ -71,7 +71,7 @@ namespace drawinglayer
rasterconvertB3DPolyPolygon for filled geometry is called. It is a beseclass to
e.g. base a Z-Buffer supported renderer on the 3D primitive processing.
*/
- class DRAWINGLAYER_DLLPUBLIC DefaultProcessor3D : public BaseProcessor3D
+ class DefaultProcessor3D : public BaseProcessor3D
{
protected:
/// read-only scene infos (normal handling, etc...)
diff --git a/include/drawinglayer/processor3d/zbufferprocessor3d.hxx b/include/drawinglayer/processor3d/zbufferprocessor3d.hxx
index 8570809b465d..fd05c088457b 100644
--- a/include/drawinglayer/processor3d/zbufferprocessor3d.hxx
+++ b/include/drawinglayer/processor3d/zbufferprocessor3d.hxx
@@ -58,7 +58,7 @@ namespace drawinglayer
raster bitmap using a Z-Buffer based approach. It is able to supersample and to handle
transparent content.
*/
- class DRAWINGLAYER_DLLPUBLIC ZBufferProcessor3D : public DefaultProcessor3D
+ class ZBufferProcessor3D : public DefaultProcessor3D
{
private:
/// the raster target, a Z-Buffer