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author | Andrea Gelmini <andrea.gelmini@gelma.net> | 2018-01-24 16:39:12 +0100 |
---|---|---|
committer | Julien Nabet <serval2412@yahoo.fr> | 2018-01-24 21:03:32 +0100 |
commit | 34fe67be47ae1e78117a0df441627b2b113b2c06 (patch) | |
tree | 58387908acb1f65e077fdf052b3a7a91e9dbcdbd /include/drawinglayer/processor3d | |
parent | 412d66c05fda48aeb820a035eee3fd1680a1b7ff (diff) |
Fix typos
Change-Id: I359c5aff8c90359783588d189de4e5b94224fa9c
Reviewed-on: https://gerrit.libreoffice.org/48232
Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Tested-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'include/drawinglayer/processor3d')
-rw-r--r-- | include/drawinglayer/processor3d/zbufferprocessor3d.hxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/drawinglayer/processor3d/zbufferprocessor3d.hxx b/include/drawinglayer/processor3d/zbufferprocessor3d.hxx index 173c0415c29c..7d1ea3f69b9a 100644 --- a/include/drawinglayer/processor3d/zbufferprocessor3d.hxx +++ b/include/drawinglayer/processor3d/zbufferprocessor3d.hxx @@ -49,7 +49,7 @@ namespace drawinglayer namespace processor3d { /** - This 3D renderer derived from DefaultProcessor3D renders all feeded primitives to a 2D + This 3D renderer derived from DefaultProcessor3D renders all fed primitives to a 2D raster bitmap using a Z-Buffer based approach. It is able to supersample and to handle transparent content. */ |