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authorAndrea Gelmini <andrea.gelmini@gelma.net>2018-05-28 11:32:40 +0200
committerJulien Nabet <serval2412@yahoo.fr>2018-05-28 16:14:43 +0200
commit6f6c61a8c0fb7fd838e0c6516276a22b7729904c (patch)
tree94f65fa44a2d3378c18ecfd1f8593267ace908a3 /include/drawinglayer/processor3d
parent5fde838b561924208dacd4a3f4ce5df6c7ea4661 (diff)
Fix typos
Change-Id: I4faf601f9b690bdf284d8ee472091f38ca96d5f1 Reviewed-on: https://gerrit.libreoffice.org/54908 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'include/drawinglayer/processor3d')
-rw-r--r--include/drawinglayer/processor3d/shadow3dextractor.hxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/drawinglayer/processor3d/shadow3dextractor.hxx b/include/drawinglayer/processor3d/shadow3dextractor.hxx
index f3714d0fe54b..e336b487e7e4 100644
--- a/include/drawinglayer/processor3d/shadow3dextractor.hxx
+++ b/include/drawinglayer/processor3d/shadow3dextractor.hxx
@@ -39,7 +39,7 @@ namespace drawinglayer
{
/** Shadow3DExtractingProcessor class
- This processor extracts the 2D shadow geometry (projected geometry) of all feeded primitives.
+ This processor extracts the 2D shadow geometry (projected geometry) of all fed primitives.
It is used to create the shadow of 3D objects which consists of 2D geometry. It needs quite
some data to do so since we do not only offer flat projected 2D shadow, but also projections
dependent on the light source