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author | Noel Grandin <noel.grandin@collabora.co.uk> | 2017-09-18 13:38:17 +0200 |
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committer | Noel Grandin <noel.grandin@collabora.co.uk> | 2017-09-18 13:47:29 +0200 |
commit | feddb8cb73db799e89b84ea8fd8c2057fdebca91 (patch) | |
tree | d25131fcd0828eba959c491795457fc7f83c0cf2 /include/drawinglayer/processor3d | |
parent | 2b5cb7c6b17a15ee0da77df397553f0c80fbaac8 (diff) |
maPrimitiveColor in Shadow3DExtractingProcessor unused
since
commit 9927e1ca23c8353c880a3ae0a196caabdf747c4b
Date: Wed Aug 9 16:00:16 2006 +0000
#i39532#
Change-Id: I1db3db2c4860d6ad71085cc3cfdeb202eec7e24a
Diffstat (limited to 'include/drawinglayer/processor3d')
-rw-r--r-- | include/drawinglayer/processor3d/shadow3dextractor.hxx | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/include/drawinglayer/processor3d/shadow3dextractor.hxx b/include/drawinglayer/processor3d/shadow3dextractor.hxx index cf813f7b383e..f3714d0fe54b 100644 --- a/include/drawinglayer/processor3d/shadow3dextractor.hxx +++ b/include/drawinglayer/processor3d/shadow3dextractor.hxx @@ -62,11 +62,6 @@ namespace drawinglayer basegfx::B3DPoint maPlanePoint; double mfLightPlaneScalar; - /* the shadow color used for sub-primitives. Can stay at black since - the encapsulating 2d shadow primitive will contain the color - */ - basegfx::BColor maPrimitiveColor; - /// flag if shadow plane projection preparation leaded to valid results bool mbShadowProjectionIsValid : 1; |