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author | Noel Grandin <noel.grandin@collabora.co.uk> | 2018-01-16 14:09:06 +0200 |
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committer | Noel Grandin <noel.grandin@collabora.co.uk> | 2018-01-19 08:58:46 +0200 |
commit | 9b0a74a4e0fe0c784da62a730d10e8c75e4c7bad (patch) | |
tree | 676bb10742f9b11eb4bc222571935cc9b2e37cc3 /include/drawinglayer | |
parent | f9894d68ea67f5fc5810bfb4ece5d9af0c16749a (diff) |
loplugin:useuniqueptr in ZBufferProcessor3D
Change-Id: I73005afdaf20efe15321a2a073beb3ae4f7a63e3
Diffstat (limited to 'include/drawinglayer')
-rw-r--r-- | include/drawinglayer/processor3d/zbufferprocessor3d.hxx | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/include/drawinglayer/processor3d/zbufferprocessor3d.hxx b/include/drawinglayer/processor3d/zbufferprocessor3d.hxx index 9c1109eecaac..173c0415c29c 100644 --- a/include/drawinglayer/processor3d/zbufferprocessor3d.hxx +++ b/include/drawinglayer/processor3d/zbufferprocessor3d.hxx @@ -24,6 +24,7 @@ #include <drawinglayer/processor3d/defaultprocessor3d.hxx> #include <vcl/bitmapex.hxx> +#include <memory> namespace basegfx { class BZPixelRaster; @@ -62,7 +63,7 @@ namespace drawinglayer basegfx::B3DHomMatrix maInvEyeToView; /// The raster converter for Z-Buffer - ZBufferRasterConverter3D* mpZBufferRasterConverter3D; + std::unique_ptr<ZBufferRasterConverter3D> mpZBufferRasterConverter3D; /* AA value. Defines how many oversamples will be used in X and Y. Values 0, 1 will switch it off while e.g. 2 will use 2x2 pixels for each pixel to create @@ -72,7 +73,7 @@ namespace drawinglayer /* remembered RasterPrimitive3D's which need to be painted back to front for transparent 3D parts */ - std::vector< RasterPrimitive3D >* mpRasterPrimitive3Ds; + std::unique_ptr<std::vector< RasterPrimitive3D >> mpRasterPrimitive3Ds; sal_uInt32 mnStartLine; sal_uInt32 mnStopLine; |