summaryrefslogtreecommitdiff
path: root/include/drawinglayer
diff options
context:
space:
mode:
authorPhilipp Riemer <ruderphilipp@gmail.com>2013-05-06 20:07:23 +0200
committerPhilipp Riemer <ruderphilipp@gmail.com>2013-05-06 20:07:23 +0200
commit2ce25faffd3ac3767aa52f8d7c71591d9043e3ad (patch)
treec43eb54c32924b919ad2ad7e653d0eaa47800d39 /include/drawinglayer
parent928d86d8a26af86d19b1c1cbcbb512494bf366dd (diff)
fix typos (wich instead of which)
Diffstat (limited to 'include/drawinglayer')
-rw-r--r--include/drawinglayer/primitive2d/embedded3dprimitive2d.hxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/drawinglayer/primitive2d/embedded3dprimitive2d.hxx b/include/drawinglayer/primitive2d/embedded3dprimitive2d.hxx
index d7389bea2bc3..99899ace45fd 100644
--- a/include/drawinglayer/primitive2d/embedded3dprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/embedded3dprimitive2d.hxx
@@ -57,7 +57,7 @@ namespace drawinglayer
geometry::ViewInformation3D maViewInformation3D;
/** if the embedded 3D primitives contain shadow, these parameters are needed
- to extract the shadow wich is a sequence od 2D primitives and may expand
+ to extract the shadow which is a sequence od 2D primitives and may expand
the 2D range. Since every single 3D object in a scene may individually
have shadow or not, these values need to be provided and prepared. The shadow
distance itself (a 2D transformation) is part of the 3D shadow definition