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authorPhilipp Riemer <ruderphilipp@gmail.com>2013-08-31 22:30:22 +0200
committerPhilipp Riemer <ruderphilipp@gmail.com>2013-08-31 22:41:12 +0200
commitf212aa9f84246f9bc1feb3b169885c5e717a10cd (patch)
treec2f8dfc5576a37c9881d0d024a89bbc2fe8d5ff9 /include/drawinglayer
parent8d6da3b8aed0b523375e00eb5b5e3c2b4ca89edf (diff)
fix existing comments
Change-Id: I06dca63053dae5d3dceb49bf67adb0c100b56e8b
Diffstat (limited to 'include/drawinglayer')
-rw-r--r--include/drawinglayer/processor3d/zbufferprocessor3d.hxx3
1 files changed, 1 insertions, 2 deletions
diff --git a/include/drawinglayer/processor3d/zbufferprocessor3d.hxx b/include/drawinglayer/processor3d/zbufferprocessor3d.hxx
index 347996de0c5f..c42d18475022 100644
--- a/include/drawinglayer/processor3d/zbufferprocessor3d.hxx
+++ b/include/drawinglayer/processor3d/zbufferprocessor3d.hxx
@@ -47,8 +47,7 @@ namespace drawinglayer
{
namespace processor3d
{
- /** ZBufferProcessor3D class
-
+ /**
This 3D renderer derived from DefaultProcessor3D renders all feeded primitives to a 2D
raster bitmap using a Z-Buffer based approach. It is able to supersample and to handle
transparent content.