diff options
author | Andrea Gelmini <andrea.gelmini@gelma.net> | 2017-03-02 12:25:27 +0100 |
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committer | Noel Grandin <noel.grandin@collabora.co.uk> | 2017-03-03 06:56:42 +0000 |
commit | bcb402298f653146af672ecfca2381062d78c6f2 (patch) | |
tree | bb03e1bf54498aca8e52996c70482f207377cc4e /include/drawinglayer | |
parent | 8b633f40514f9d33a22cf9b2e064d8ef3ef2c7f4 (diff) |
Fix typos
Change-Id: I5e3c9683741ddc66283008c20794be5c2b2bc53f
Reviewed-on: https://gerrit.libreoffice.org/34804
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
Diffstat (limited to 'include/drawinglayer')
-rw-r--r-- | include/drawinglayer/primitive2d/graphicprimitive2d.hxx | 2 | ||||
-rw-r--r-- | include/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/include/drawinglayer/primitive2d/graphicprimitive2d.hxx b/include/drawinglayer/primitive2d/graphicprimitive2d.hxx index f437fbda1667..34b1fc315268 100644 --- a/include/drawinglayer/primitive2d/graphicprimitive2d.hxx +++ b/include/drawinglayer/primitive2d/graphicprimitive2d.hxx @@ -38,7 +38,7 @@ namespace drawinglayer formats. It even includes animated GIFs, Croppings and other changes defined in GraphicAttr. - This makes the decomposition contain a wide variety of possibilites, + This makes the decomposition contain a wide variety of possibilities, too. From a simple BitmapPrimitive over AnimatedSwitchPrimitive2D, MetafilePrimitive2D (with and without embedding in a masking when e.g. the Metafile is bigger than the geometry) and embeddings in diff --git a/include/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx b/include/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx index 10e55812481a..f94289bea5c0 100644 --- a/include/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx +++ b/include/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx @@ -33,7 +33,7 @@ namespace drawinglayer // e.g. a PresObj's outline. To still be able to use primitives for HitTest // functionality, the 2d decompositions will produce an as much as possible // simplified line geometry encapsulated in this primtive when there is no - // line geometry. In a further enchanced version this may change to 'if neither + // line geometry. In a further enhanced version this may change to 'if neither // filled nor lines' creation criteria. The whole primitive decomposes to nothing, // so no one not knowing it will be influenced. Only helper processors for hit test // (and maybe BoundRect extractors) will use it and its children subcontent. |