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authorAndrea Gelmini <andrea.gelmini@gelma.net>2017-03-02 12:25:27 +0100
committerNoel Grandin <noel.grandin@collabora.co.uk>2017-03-03 06:56:42 +0000
commitbcb402298f653146af672ecfca2381062d78c6f2 (patch)
treebb03e1bf54498aca8e52996c70482f207377cc4e /include/drawinglayer
parent8b633f40514f9d33a22cf9b2e064d8ef3ef2c7f4 (diff)
Fix typos
Change-Id: I5e3c9683741ddc66283008c20794be5c2b2bc53f Reviewed-on: https://gerrit.libreoffice.org/34804 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
Diffstat (limited to 'include/drawinglayer')
-rw-r--r--include/drawinglayer/primitive2d/graphicprimitive2d.hxx2
-rw-r--r--include/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx2
2 files changed, 2 insertions, 2 deletions
diff --git a/include/drawinglayer/primitive2d/graphicprimitive2d.hxx b/include/drawinglayer/primitive2d/graphicprimitive2d.hxx
index f437fbda1667..34b1fc315268 100644
--- a/include/drawinglayer/primitive2d/graphicprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/graphicprimitive2d.hxx
@@ -38,7 +38,7 @@ namespace drawinglayer
formats. It even includes animated GIFs, Croppings and other changes
defined in GraphicAttr.
- This makes the decomposition contain a wide variety of possibilites,
+ This makes the decomposition contain a wide variety of possibilities,
too. From a simple BitmapPrimitive over AnimatedSwitchPrimitive2D,
MetafilePrimitive2D (with and without embedding in a masking when e.g.
the Metafile is bigger than the geometry) and embeddings in
diff --git a/include/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx b/include/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx
index 10e55812481a..f94289bea5c0 100644
--- a/include/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx
@@ -33,7 +33,7 @@ namespace drawinglayer
// e.g. a PresObj's outline. To still be able to use primitives for HitTest
// functionality, the 2d decompositions will produce an as much as possible
// simplified line geometry encapsulated in this primtive when there is no
- // line geometry. In a further enchanced version this may change to 'if neither
+ // line geometry. In a further enhanced version this may change to 'if neither
// filled nor lines' creation criteria. The whole primitive decomposes to nothing,
// so no one not knowing it will be influenced. Only helper processors for hit test
// (and maybe BoundRect extractors) will use it and its children subcontent.