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authorAndrea Gelmini <andrea.gelmini@gelma.net>2017-03-24 11:41:08 +0100
committerJulien Nabet <serval2412@yahoo.fr>2017-03-25 09:18:53 +0000
commitee495c299b3d70b7a7099c51c6badf35a23f9a96 (patch)
tree4c40a59358a1df56ae850076f3802f9909513abd /include/drawinglayer
parente4af83972e6be8b94772e46741500225ac166774 (diff)
Fix typos
Change-Id: I389542e18fcf71011f22919743b5280779f449fd Reviewed-on: https://gerrit.libreoffice.org/35632 Reviewed-by: Julien Nabet <serval2412@yahoo.fr> Tested-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'include/drawinglayer')
-rw-r--r--include/drawinglayer/primitive2d/baseprimitive2d.hxx2
-rw-r--r--include/drawinglayer/primitive2d/controlprimitive2d.hxx2
-rw-r--r--include/drawinglayer/primitive2d/textprimitive2d.hxx2
-rw-r--r--include/drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx2
-rw-r--r--include/drawinglayer/processor2d/linegeometryextractor2d.hxx2
5 files changed, 5 insertions, 5 deletions
diff --git a/include/drawinglayer/primitive2d/baseprimitive2d.hxx b/include/drawinglayer/primitive2d/baseprimitive2d.hxx
index 4fc9b30a4ba1..9bc8003d8ca9 100644
--- a/include/drawinglayer/primitive2d/baseprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/baseprimitive2d.hxx
@@ -235,7 +235,7 @@ namespace drawinglayer
/** BufferedDecompositionPrimitive2D class
Baseclass for all C++ implementations of css::graphic::XPrimitive2D
- which want to buffer the decomoposition result
+ which want to buffer the decomposition result
Buffering the decomposition is the most-used buffering and is thus used my most
primitive implementations which support a decomposition as base class.
diff --git a/include/drawinglayer/primitive2d/controlprimitive2d.hxx b/include/drawinglayer/primitive2d/controlprimitive2d.hxx
index 9286c147989a..71341298fd8e 100644
--- a/include/drawinglayer/primitive2d/controlprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/controlprimitive2d.hxx
@@ -34,7 +34,7 @@ namespace drawinglayer
{
/** ControlPrimitive2D class
- Base class for ControlPrimitive handling. It decoposes to a
+ Base class for ControlPrimitive handling. It decomposes to a
graphical representation (Bitmap data) of the control. This
representation is limited to a quadratic pixel maximum defined
in the application settings.
diff --git a/include/drawinglayer/primitive2d/textprimitive2d.hxx b/include/drawinglayer/primitive2d/textprimitive2d.hxx
index c9b250ceea78..6b6b8381c563 100644
--- a/include/drawinglayer/primitive2d/textprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/textprimitive2d.hxx
@@ -154,7 +154,7 @@ namespace drawinglayer
/// helpers
/** get text outlines as polygons and their according ObjectTransformation. Handles all
- the necessary VCL outline extractins, scaling adaptions and other stuff.
+ the necessary VCL outline extractions, scaling adaptions and other stuff.
*/
void getTextOutlinesAndTransformation(basegfx::B2DPolyPolygonVector& rTarget, basegfx::B2DHomMatrix& rTransformation) const;
diff --git a/include/drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx b/include/drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx
index df6ac0e87c85..d012d71a4880 100644
--- a/include/drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx
@@ -31,7 +31,7 @@ namespace drawinglayer
{
/** UnifiedTransparencePrimitive2D class
- This primitive encapsualtes a child hierarchy and defines
+ This primitive encapsulates a child hierarchy and defines
that it shall be visualized with the given transparency. That
transparency is unique for all contained geometry, so that
e.g. overlapping polygons in the child geometry will not show
diff --git a/include/drawinglayer/processor2d/linegeometryextractor2d.hxx b/include/drawinglayer/processor2d/linegeometryextractor2d.hxx
index c2213ea4231b..b19293045316 100644
--- a/include/drawinglayer/processor2d/linegeometryextractor2d.hxx
+++ b/include/drawinglayer/processor2d/linegeometryextractor2d.hxx
@@ -33,7 +33,7 @@ namespace drawinglayer
{
/** LineGeometryExtractor2D class
- This processor can extract the line geometry from feeded primpitives. The
+ This processor can extract the line geometry from feeded primitives. The
hairlines and the fill geometry from fat lines are separated.
*/
class DRAWINGLAYER_DLLPUBLIC LineGeometryExtractor2D : public BaseProcessor2D