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author | Andrea Gelmini <andrea.gelmini@gelma.net> | 2016-02-02 19:47:20 +0100 |
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committer | jan iversen <jani@documentfoundation.org> | 2016-02-05 06:48:38 +0000 |
commit | 534b2a4b58ba765dbc256d6297e33453524915e2 (patch) | |
tree | 68524baff923ce094392f49e0f263ae0d35f80e9 /include/drawinglayer | |
parent | 7f5de2436a5c51ee8dec38a9b04f4a1b3589e361 (diff) |
Fix typos
Change-Id: Ice72f8d9971e15dd6ef365e64cd567b8581a92d3
Reviewed-on: https://gerrit.libreoffice.org/21797
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Ashod Nakashian <ashnakash@gmail.com>
Diffstat (limited to 'include/drawinglayer')
-rw-r--r-- | include/drawinglayer/geometry/viewinformation3d.hxx | 2 | ||||
-rw-r--r-- | include/drawinglayer/primitive2d/baseprimitive2d.hxx | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/include/drawinglayer/geometry/viewinformation3d.hxx b/include/drawinglayer/geometry/viewinformation3d.hxx index c5f2da0ce833..b84ff02a4f65 100644 --- a/include/drawinglayer/geometry/viewinformation3d.hxx +++ b/include/drawinglayer/geometry/viewinformation3d.hxx @@ -74,7 +74,7 @@ namespace drawinglayer @param rProjection A part of the 3D ViewTransformation, the Camera to Device transformation which transforms coordinates to a [0.0 .. 1.0] device range in X,Y and Z. Z may be used - as source for Z-Buffers. This transformation may be e.g. a parallell projection, + as source for Z-Buffers. This transformation may be e.g. a parallel projection, but also a perspective one and thus may use the last line of the matrix. @param rDeviceToView diff --git a/include/drawinglayer/primitive2d/baseprimitive2d.hxx b/include/drawinglayer/primitive2d/baseprimitive2d.hxx index 9b64fa22242e..6362793e78ac 100644 --- a/include/drawinglayer/primitive2d/baseprimitive2d.hxx +++ b/include/drawinglayer/primitive2d/baseprimitive2d.hxx @@ -228,7 +228,7 @@ namespace drawinglayer to be done when the decomposition depends on parts of the parameter ViewInformation2D. This defines a standard method for processing these: - Implement a view-dependent get2DDecomposition doing te following steps: + Implement a view-dependent get2DDecomposition doing the following steps: (a) Locally extract needed parameters from ViewInformation2D to new, local parameters (this may be a complete local copy of ViewInformation2D) (b) If a buffered decomposition exists, ckeck if one of the new local parameters |