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authorNoel Grandin <noel.grandin@collabora.co.uk>2017-09-18 13:38:17 +0200
committerNoel Grandin <noel.grandin@collabora.co.uk>2017-09-18 13:47:29 +0200
commitfeddb8cb73db799e89b84ea8fd8c2057fdebca91 (patch)
treed25131fcd0828eba959c491795457fc7f83c0cf2 /include/drawinglayer
parent2b5cb7c6b17a15ee0da77df397553f0c80fbaac8 (diff)
maPrimitiveColor in Shadow3DExtractingProcessor unused
since commit 9927e1ca23c8353c880a3ae0a196caabdf747c4b Date: Wed Aug 9 16:00:16 2006 +0000 #i39532# Change-Id: I1db3db2c4860d6ad71085cc3cfdeb202eec7e24a
Diffstat (limited to 'include/drawinglayer')
-rw-r--r--include/drawinglayer/processor3d/shadow3dextractor.hxx5
1 files changed, 0 insertions, 5 deletions
diff --git a/include/drawinglayer/processor3d/shadow3dextractor.hxx b/include/drawinglayer/processor3d/shadow3dextractor.hxx
index cf813f7b383e..f3714d0fe54b 100644
--- a/include/drawinglayer/processor3d/shadow3dextractor.hxx
+++ b/include/drawinglayer/processor3d/shadow3dextractor.hxx
@@ -62,11 +62,6 @@ namespace drawinglayer
basegfx::B3DPoint maPlanePoint;
double mfLightPlaneScalar;
- /* the shadow color used for sub-primitives. Can stay at black since
- the encapsulating 2d shadow primitive will contain the color
- */
- basegfx::BColor maPrimitiveColor;
-
/// flag if shadow plane projection preparation leaded to valid results
bool mbShadowProjectionIsValid : 1;