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authorAndrea Gelmini <andrea.gelmini@gelma.net>2015-09-29 17:54:40 +0200
committerOliver Specht <oliver.specht@cib.de>2015-09-30 12:38:10 +0000
commitd344d2b1f5e528c5f2a2d6b892a23e402aa4bd46 (patch)
tree81c5b2239205d6ed6de7a889bc543871416b02a1 /include/drawinglayer
parentb3ebda451f3f48bfdaaef7b4ea06083c8966ff0e (diff)
Fix typos
Change-Id: I6dfb5fb468c1305a8f248bf5788c5760135fd835 Reviewed-on: https://gerrit.libreoffice.org/18955 Reviewed-by: Oliver Specht <oliver.specht@cib.de> Tested-by: Oliver Specht <oliver.specht@cib.de>
Diffstat (limited to 'include/drawinglayer')
-rw-r--r--include/drawinglayer/primitive2d/baseprimitive2d.hxx2
-rw-r--r--include/drawinglayer/primitive2d/cropprimitive2d.hxx2
-rw-r--r--include/drawinglayer/primitive2d/maskprimitive2d.hxx4
-rw-r--r--include/drawinglayer/primitive2d/sceneprimitive2d.hxx2
-rw-r--r--include/drawinglayer/primitive2d/structuretagprimitive2d.hxx2
-rw-r--r--include/drawinglayer/primitive2d/transformprimitive2d.hxx2
-rw-r--r--include/drawinglayer/primitive3d/sdrextrudelathetools3d.hxx2
-rw-r--r--include/drawinglayer/processor2d/baseprocessor2d.hxx2
-rw-r--r--include/drawinglayer/texture/texture.hxx2
9 files changed, 10 insertions, 10 deletions
diff --git a/include/drawinglayer/primitive2d/baseprimitive2d.hxx b/include/drawinglayer/primitive2d/baseprimitive2d.hxx
index 7041bc2c9819..1de6c828feda 100644
--- a/include/drawinglayer/primitive2d/baseprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/baseprimitive2d.hxx
@@ -119,7 +119,7 @@ namespace drawinglayer
For primitive identification, getPrimitiveID is used currently in this implementations
to allow a fast switch/case processing. This needs a unique identifier mechanism which
- currently uses defines (see drawinglayer_primitivetypes2d.hxx). For UNO prmitive API
+ currently uses defines (see drawinglayer_primitivetypes2d.hxx). For UNO primitive API
it will be needed to add a unique descriptor (Name?) later to the API.
This base implementation provides mappings from the methods from XPrimitive2D
diff --git a/include/drawinglayer/primitive2d/cropprimitive2d.hxx b/include/drawinglayer/primitive2d/cropprimitive2d.hxx
index d96d75ee4d18..1a814d3eb965 100644
--- a/include/drawinglayer/primitive2d/cropprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/cropprimitive2d.hxx
@@ -35,7 +35,7 @@ namespace drawinglayer
Caution: Due to old constraints (old core definitions) the
crop distances describe how the uncropped content is defined
relative to the current object size. This means that maTransformation
- describes the rurrent object size (the part of the object visible
+ describes the current object size (the part of the object visible
with the crop applied). To get the original size and orientation
of the uncropped content it is necessary to calc back from the
current situation (maTransformation) using the crop values
diff --git a/include/drawinglayer/primitive2d/maskprimitive2d.hxx b/include/drawinglayer/primitive2d/maskprimitive2d.hxx
index b7b2e1092850..1e74b8228a7e 100644
--- a/include/drawinglayer/primitive2d/maskprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/maskprimitive2d.hxx
@@ -40,9 +40,9 @@ namespace drawinglayer
This primitive should be handled by a renderer. If it is not handled,
it decomposes to its Child content, and thus the visualisation would
- contaiun no clips.
+ contain no clips.
- The geometrc range of this primitive is completely defined by the Mask
+ The geometry range of this primitive is completely defined by the Mask
tools::PolyPolygon since by definition nothing outside of the mask is visible.
*/
class DRAWINGLAYER_DLLPUBLIC MaskPrimitive2D : public GroupPrimitive2D
diff --git a/include/drawinglayer/primitive2d/sceneprimitive2d.hxx b/include/drawinglayer/primitive2d/sceneprimitive2d.hxx
index a4109b6c769f..c5a9cdebf540 100644
--- a/include/drawinglayer/primitive2d/sceneprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/sceneprimitive2d.hxx
@@ -105,7 +105,7 @@ namespace drawinglayer
public:
/// public helpers
/** Geometry extractor. Shadow will be added as in create2DDecomposition, but
- the 3D content is not converted to a bitmap visualisation but to projected 2D gemetry. This
+ the 3D content is not converted to a bitmap visualisation but to projected 2D geometry. This
helper is useful e.g. for Contour extraction or HitTests.
*/
Primitive2DSequence getGeometry2D() const;
diff --git a/include/drawinglayer/primitive2d/structuretagprimitive2d.hxx b/include/drawinglayer/primitive2d/structuretagprimitive2d.hxx
index 60409dd7d414..1e6115b1461c 100644
--- a/include/drawinglayer/primitive2d/structuretagprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/structuretagprimitive2d.hxx
@@ -33,7 +33,7 @@ namespace drawinglayer
{
/** StructureTagPrimitive2D class
- This class is used to provode simple support for adding grouped
+ This class is used to provide simple support for adding grouped
pdf writer structured element information like used in sd from
unomodel.cxx where a ViewObjectContactRedirector is used to add
such information for diverse objects.
diff --git a/include/drawinglayer/primitive2d/transformprimitive2d.hxx b/include/drawinglayer/primitive2d/transformprimitive2d.hxx
index efc9fa318e7f..7656bddb8601 100644
--- a/include/drawinglayer/primitive2d/transformprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/transformprimitive2d.hxx
@@ -43,7 +43,7 @@ namespace drawinglayer
It does transform by embedding an existing geometry into a
transformation as Child-content. This allows re-usage of the
- refcounted Uno-Api primitives and their existung, buffered
+ refcounted Uno-Api primitives and their existing, buffered
decompositions.
It could e.g. be used to show a single object geometry in 1000
diff --git a/include/drawinglayer/primitive3d/sdrextrudelathetools3d.hxx b/include/drawinglayer/primitive3d/sdrextrudelathetools3d.hxx
index efb179ae9ba8..069f88b5fb81 100644
--- a/include/drawinglayer/primitive3d/sdrextrudelathetools3d.hxx
+++ b/include/drawinglayer/primitive3d/sdrextrudelathetools3d.hxx
@@ -42,7 +42,7 @@ namespace drawinglayer
/** SliceType3D definition */
enum SliceType3D
{
- SLICETYPE3D_REGULAR, // normal geoemtry Slice3D
+ SLICETYPE3D_REGULAR, // normal geometry Slice3D
SLICETYPE3D_FRONTCAP, // front cap
SLICETYPE3D_BACKCAP // back cap
};
diff --git a/include/drawinglayer/processor2d/baseprocessor2d.hxx b/include/drawinglayer/processor2d/baseprocessor2d.hxx
index 95803af57194..770c9e7155e1 100644
--- a/include/drawinglayer/processor2d/baseprocessor2d.hxx
+++ b/include/drawinglayer/processor2d/baseprocessor2d.hxx
@@ -132,7 +132,7 @@ namespace drawinglayer
case PRIMITIVE2D_ID_SOME_TEXT :
{
- // encapsulate e.g. with changing local varibles, e.g.
+ // encapsulate e.g. with changing local variables, e.g.
// sometimes it's good to know if a basic primitive is
// part of a text, especially when not handling the text
// self but by purpose want to handle the decomposed
diff --git a/include/drawinglayer/texture/texture.hxx b/include/drawinglayer/texture/texture.hxx
index 69289e1be8ef..f9ec11ff11a6 100644
--- a/include/drawinglayer/texture/texture.hxx
+++ b/include/drawinglayer/texture/texture.hxx
@@ -323,7 +323,7 @@ namespace drawinglayer
// tile a matrix will be created (by appendTransformations) that
// represents the needed transformation to map a filling in unit
// coordinates to that tile.
- // When offsetX is given, every 2nd line will be ofsetted by the
+ // When offsetX is given, every 2nd line will be offsetted by the
// given percentage value (offsetX has to be 0.0 <= offsetX <= 1.0).
// Accordingly to offsetY. If both are given, offsetX is preferred
// and offsetY is ignored.