diff options
author | Tomaž Vajngerl <tomaz.vajngerl@collabora.co.uk> | 2019-12-31 13:39:33 +0100 |
---|---|---|
committer | Tomaž Vajngerl <quikee@gmail.com> | 2020-01-01 20:58:56 +0100 |
commit | a3569c7b89a7ddee06149ece91ce608b1252fa82 (patch) | |
tree | e795912d84a4159ced8c3c77940c8a72def86fc0 /include/drawinglayer | |
parent | 4abb191916916c7003deedcfdcf46287faccaf01 (diff) |
drawinglayer: clang-format BasePrimitive2D + remove from blacklist
No functional change was made, only formatting of the code.
The code was formatted with clang-format and moves the files
baseprimitve2d.{cxx,hxx} out of blacklist so it will be auto
formatted with every change from now on.
Change-Id: If49ec94f91e58825f7aa94dc54cff8374467aa30
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/86078
Tested-by: Jenkins
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
Tested-by: Tomaž Vajngerl <quikee@gmail.com>
Diffstat (limited to 'include/drawinglayer')
-rw-r--r-- | include/drawinglayer/primitive2d/baseprimitive2d.hxx | 540 |
1 files changed, 289 insertions, 251 deletions
diff --git a/include/drawinglayer/primitive2d/baseprimitive2d.hxx b/include/drawinglayer/primitive2d/baseprimitive2d.hxx index 0d0921850588..17b5d2f03a36 100644 --- a/include/drawinglayer/primitive2d/baseprimitive2d.hxx +++ b/include/drawinglayer/primitive2d/baseprimitive2d.hxx @@ -29,296 +29,334 @@ #include <basegfx/range/b2drange.hxx> #include <deque> - /** defines for DeclPrimitive2DIDBlock and ImplPrimitive2DIDBlock Added to be able to simply change identification stuff later, e.g. add an identification string and/or ID to the interface and to the implementation ATM used to delclare implement getPrimitive2DID() */ -#define DeclPrimitive2DIDBlock() \ - virtual sal_uInt32 getPrimitive2DID() const override; +#define DeclPrimitive2DIDBlock() virtual sal_uInt32 getPrimitive2DID() const override; -#define ImplPrimitive2DIDBlock(TheClass, TheID) \ +#define ImplPrimitive2DIDBlock(TheClass, TheID) \ sal_uInt32 TheClass::getPrimitive2DID() const { return TheID; } - // predefines -namespace drawinglayer { namespace geometry { - class ViewInformation2D; -}} - -namespace drawinglayer { namespace primitive2d { - /// typedefs for basePrimitive2DImplBase, Primitive2DSequence and Primitive2DReference - typedef cppu::WeakComponentImplHelper< - css::graphic::XPrimitive2D, - css::util::XAccounting - > BasePrimitive2DImplBase; - typedef css::uno::Reference< css::graphic::XPrimitive2D > Primitive2DReference; - typedef css::uno::Sequence< Primitive2DReference > Primitive2DSequence; - - class Primitive2DContainer; - // Visitor class for walking a tree of Primitive2DReference in BasePrimitive2D::get2DDecomposition - class DRAWINGLAYER_DLLPUBLIC Primitive2DDecompositionVisitor { - public: - virtual void append(const Primitive2DReference&) = 0; - virtual void append(const Primitive2DContainer&) = 0; - virtual void append(Primitive2DContainer&&) = 0; - virtual ~Primitive2DDecompositionVisitor(); - }; - - class SAL_WARN_UNUSED DRAWINGLAYER_DLLPUBLIC Primitive2DContainer : public std::deque< Primitive2DReference >, - public Primitive2DDecompositionVisitor - { - public: - explicit Primitive2DContainer() {} - explicit Primitive2DContainer( size_type count ) : deque(count) {} - virtual ~Primitive2DContainer() override; - Primitive2DContainer( const Primitive2DContainer& other ) : deque(other) {} - Primitive2DContainer( Primitive2DContainer&& other ) noexcept : deque(std::move(other)) {} - Primitive2DContainer( const std::deque< Primitive2DReference >& other ) : deque(other) {} - Primitive2DContainer( std::initializer_list<Primitive2DReference> init ) : deque(init) {} - template <class Iter> - Primitive2DContainer(Iter first, Iter last) : deque(first, last) {} - - virtual void append(const Primitive2DReference&) override; - virtual void append(const Primitive2DContainer& rSource) override; - virtual void append(Primitive2DContainer&& rSource) override; - void append(const Primitive2DSequence& rSource); - Primitive2DContainer& operator=(const Primitive2DContainer& r) { deque::operator=(r); return *this; } - Primitive2DContainer& operator=(Primitive2DContainer&& r) noexcept { deque::operator=(std::move(r)); return *this; } - bool operator==(const Primitive2DContainer& rB) const; - bool operator!=(const Primitive2DContainer& rB) const { return !operator==(rB); } - basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& aViewInformation) const; - Primitive2DContainer maybeInvert(bool bInvert = false) const; - }; -}} - - -// basePrimitive2D class +namespace drawinglayer +{ +namespace geometry +{ +class ViewInformation2D; +} +} namespace drawinglayer { - namespace primitive2d +namespace primitive2d +{ +/// typedefs for basePrimitive2DImplBase, Primitive2DSequence and Primitive2DReference +typedef cppu::WeakComponentImplHelper<css::graphic::XPrimitive2D, css::util::XAccounting> + BasePrimitive2DImplBase; +typedef css::uno::Reference<css::graphic::XPrimitive2D> Primitive2DReference; +typedef css::uno::Sequence<Primitive2DReference> Primitive2DSequence; + +class Primitive2DContainer; +// Visitor class for walking a tree of Primitive2DReference in BasePrimitive2D::get2DDecomposition +class DRAWINGLAYER_DLLPUBLIC Primitive2DDecompositionVisitor +{ +public: + virtual void append(const Primitive2DReference&) = 0; + virtual void append(const Primitive2DContainer&) = 0; + virtual void append(Primitive2DContainer&&) = 0; + virtual ~Primitive2DDecompositionVisitor(); +}; + +class SAL_WARN_UNUSED DRAWINGLAYER_DLLPUBLIC Primitive2DContainer + : public std::deque<Primitive2DReference>, + public Primitive2DDecompositionVisitor +{ +public: + explicit Primitive2DContainer() {} + explicit Primitive2DContainer(size_type count) + : deque(count) { - /** BasePrimitive2D class - - Baseclass for all C++ implementations of css::graphic::XPrimitive2D - - This class is strongly virtual due to the lack of getPrimitiveID() implementation. - This is by purpose, this base class shall not be incarnated and be used directly as - a XPrimitive2D. - - It is noncopyable to make clear that a primitive is a read-only - instance and copying or changing values is not intended. The idea is to hold all data - needed for visualisation of this primitive in unchangeable form. - - It is derived from cppu::BaseMutex to have a Mutex at hand; in a base - implementation this may not be needed, but e.g. when buffering at last decomposition - in a local member, multiple threads may try to decompose at the same time, so locking - is needed to avoid race conditions seen from the UNO object implementation. - - A method to get a simplified representation is provided by get2DDecomposition. The - default implementation returns an empty sequence. The idea is that processors - using this primitive and do not know it, may get the decomposition and process - these instead. An example is e.g. a fat line, who's decomposition may contain - the geometric representation of that line using filled polygon primitives. When - the renderer knows how to handle fat lines, he may process this primitive directly; - if not he can use the decomposition. With this functionality, renderers may operate by - knowing only a small set of primitives. - - When a primitive does not implement get2DDecomposition, it is called a 'Basic Primitive' and - belongs to the set of primitives which a processor should be able to handle. Practice - will define this minimal sets of primitives. When defined and the concept is proved, - unique UNO APIs may be defined/implemented for these set to allow more intense work - with primitives using UNO. - - Current Basic 2D Primitives are: - - - BitmapPrimitive2D (bitmap data, evtl. with transparence) - - PointArrayPrimitive2D (single points) - - PolygonHairlinePrimitive2D (hairline curves/polygons) - - PolyPolygonColorPrimitive2D (colored polygons) - - UPDATE: MetafilePrimitive2D (VCL Metafile) is taken off this list since - it is implemented with the integration of CWS aw078 into DV300m69. - - All other implemented primitives have a defined decomposition and can thus be - decomposed down to this small set. - - A renderer implementing support for this minimal set of primitives can completely - render primitive-based visualisations. Of course, he also has to take states into account - which are represented by GroupPrimitive2D derivations, see groupprimitive2d.hxx - - To support getting the geometric BoundRect, getB2DRange is used. The default - implementation will use the get2DDecomposition result and merge a range from the - entries. Thus, an implementation is only necessary for the Basic Primitives, but - of course speedups are possible (and are used) by implementing the method at higher-level - primitives. - - For primitive identification, getPrimitiveID is used currently in this implementations - to allow a fast switch/case processing. This needs a unique identifier mechanism which - currently uses defines (see drawinglayer_primitivetypes2d.hxx). For UNO primitive API - it will be needed to add a unique descriptor (Name?) later to the API. - - This base implementation provides mappings from the methods from XPrimitive2D - (getDecomposition/getRange) to the appropriate methods in the C++ implementations - (get2DDecomposition/getB2DRange). The PropertyValue ViewParameters is converted to - the appropriate C++ implementation class ViewInformation2D. - - This base class does not implement any buffering; e.g. buffering the decomposition - and/or the range. These may be buffered anytime since the definition is that the primitive - is read-only and thus unchangeable. This implies that the decomposition and/or getting - the range will lead to the same result as last time, under the precondition that - the parameter ViewInformation2D is the same as the last one. This is usually the case - for view-independent primitives which are defined by not using ViewInformation2D - in their get2DDecomposition/getB2DRange implementations. - */ - class DRAWINGLAYER_DLLPUBLIC BasePrimitive2D - : protected cppu::BaseMutex, - public BasePrimitive2DImplBase - { - BasePrimitive2D(const BasePrimitive2D&) = delete; - BasePrimitive2D& operator=( const BasePrimitive2D& ) = delete; - public: - // constructor/destructor - BasePrimitive2D(); - virtual ~BasePrimitive2D() override; - - /** the ==operator is mainly needed to allow testing newly-created primitives against their last - incarnation which buffers/holds the made decompositions. The default implementation - uses getPrimitive2DID()-calls to test if it's the same ID at last. - Overridden implementations are then based on this implementation - */ - virtual bool operator==( const BasePrimitive2D& rPrimitive ) const; - bool operator!=( const BasePrimitive2D& rPrimitive ) const { return !operator==(rPrimitive); } - - /// The default implementation will use getDecomposition results to create the range - virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const; - - /** provide unique ID for fast identifying of known primitive implementations in renderers. These use - the defines from drawinglayer_primitivetypes2d.hxx to define unique IDs. - This method is normally defined using DeclPrimitive2DIDBlock() - */ - virtual sal_uInt32 getPrimitive2DID() const = 0; - - /// The default implementation will return an empty sequence - virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const; - - - // Methods from XPrimitive2D - - - /** The getDecomposition implementation for UNO API will use getDecomposition from this implementation. It - will construct a ViewInformation2D from the ViewParameters for that purpose - */ - virtual css::uno::Sequence< ::css::uno::Reference< ::css::graphic::XPrimitive2D > > SAL_CALL getDecomposition( const css::uno::Sequence< css::beans::PropertyValue >& rViewParameters ) override; + } + virtual ~Primitive2DContainer() override; + Primitive2DContainer(const Primitive2DContainer& other) + : deque(other) + { + } + Primitive2DContainer(Primitive2DContainer&& other) noexcept + : deque(std::move(other)) + { + } + Primitive2DContainer(const std::deque<Primitive2DReference>& other) + : deque(other) + { + } + Primitive2DContainer(std::initializer_list<Primitive2DReference> init) + : deque(init) + { + } + template <class Iter> + Primitive2DContainer(Iter first, Iter last) + : deque(first, last) + { + } - /** The getRange implementation for UNO API will use getRange from this implementation. It - will construct a ViewInformation2D from the ViewParameters for that purpose - */ - virtual css::geometry::RealRectangle2D SAL_CALL getRange( const css::uno::Sequence< css::beans::PropertyValue >& rViewParameters ) override; + virtual void append(const Primitive2DReference&) override; + virtual void append(const Primitive2DContainer& rSource) override; + virtual void append(Primitive2DContainer&& rSource) override; + void append(const Primitive2DSequence& rSource); + Primitive2DContainer& operator=(const Primitive2DContainer& r) + { + deque::operator=(r); + return *this; + } + Primitive2DContainer& operator=(Primitive2DContainer&& r) noexcept + { + deque::operator=(std::move(r)); + return *this; + } + bool operator==(const Primitive2DContainer& rB) const; + bool operator!=(const Primitive2DContainer& rB) const { return !operator==(rB); } + basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& aViewInformation) const; + Primitive2DContainer maybeInvert(bool bInvert = false) const; +}; +} +} - // XAccounting - virtual sal_Int64 SAL_CALL estimateUsage() override; +// basePrimitive2D class - }; - } // end of namespace primitive2d +namespace drawinglayer +{ +namespace primitive2d +{ +/** BasePrimitive2D class + + Baseclass for all C++ implementations of css::graphic::XPrimitive2D + + This class is strongly virtual due to the lack of getPrimitiveID() implementation. + This is by purpose, this base class shall not be incarnated and be used directly as + a XPrimitive2D. + + It is noncopyable to make clear that a primitive is a read-only + instance and copying or changing values is not intended. The idea is to hold all data + needed for visualisation of this primitive in unchangeable form. + + It is derived from cppu::BaseMutex to have a Mutex at hand; in a base + implementation this may not be needed, but e.g. when buffering at last decomposition + in a local member, multiple threads may try to decompose at the same time, so locking + is needed to avoid race conditions seen from the UNO object implementation. + + A method to get a simplified representation is provided by get2DDecomposition. The + default implementation returns an empty sequence. The idea is that processors + using this primitive and do not know it, may get the decomposition and process + these instead. An example is e.g. a fat line, who's decomposition may contain + the geometric representation of that line using filled polygon primitives. When + the renderer knows how to handle fat lines, he may process this primitive directly; + if not he can use the decomposition. With this functionality, renderers may operate by + knowing only a small set of primitives. + + When a primitive does not implement get2DDecomposition, it is called a 'Basic Primitive' and + belongs to the set of primitives which a processor should be able to handle. Practice + will define this minimal sets of primitives. When defined and the concept is proved, + unique UNO APIs may be defined/implemented for these set to allow more intense work + with primitives using UNO. + + Current Basic 2D Primitives are: + + - BitmapPrimitive2D (bitmap data, evtl. with transparence) + - PointArrayPrimitive2D (single points) + - PolygonHairlinePrimitive2D (hairline curves/polygons) + - PolyPolygonColorPrimitive2D (colored polygons) + + UPDATE: MetafilePrimitive2D (VCL Metafile) is taken off this list since + it is implemented with the integration of CWS aw078 into DV300m69. + + All other implemented primitives have a defined decomposition and can thus be + decomposed down to this small set. + + A renderer implementing support for this minimal set of primitives can completely + render primitive-based visualisations. Of course, he also has to take states into account + which are represented by GroupPrimitive2D derivations, see groupprimitive2d.hxx + + To support getting the geometric BoundRect, getB2DRange is used. The default + implementation will use the get2DDecomposition result and merge a range from the + entries. Thus, an implementation is only necessary for the Basic Primitives, but + of course speedups are possible (and are used) by implementing the method at higher-level + primitives. + + For primitive identification, getPrimitiveID is used currently in this implementations + to allow a fast switch/case processing. This needs a unique identifier mechanism which + currently uses defines (see drawinglayer_primitivetypes2d.hxx). For UNO primitive API + it will be needed to add a unique descriptor (Name?) later to the API. + + This base implementation provides mappings from the methods from XPrimitive2D + (getDecomposition/getRange) to the appropriate methods in the C++ implementations + (get2DDecomposition/getB2DRange). The PropertyValue ViewParameters is converted to + the appropriate C++ implementation class ViewInformation2D. + + This base class does not implement any buffering; e.g. buffering the decomposition + and/or the range. These may be buffered anytime since the definition is that the primitive + is read-only and thus unchangeable. This implies that the decomposition and/or getting + the range will lead to the same result as last time, under the precondition that + the parameter ViewInformation2D is the same as the last one. This is usually the case + for view-independent primitives which are defined by not using ViewInformation2D + in their get2DDecomposition/getB2DRange implementations. + */ +class DRAWINGLAYER_DLLPUBLIC BasePrimitive2D : protected cppu::BaseMutex, + public BasePrimitive2DImplBase +{ + BasePrimitive2D(const BasePrimitive2D&) = delete; + BasePrimitive2D& operator=(const BasePrimitive2D&) = delete; + +public: + // constructor/destructor + BasePrimitive2D(); + virtual ~BasePrimitive2D() override; + + /** the ==operator is mainly needed to allow testing newly-created primitives against their last + incarnation which buffers/holds the made decompositions. The default implementation + uses getPrimitive2DID()-calls to test if it's the same ID at last. + Overridden implementations are then based on this implementation + */ + virtual bool operator==(const BasePrimitive2D& rPrimitive) const; + bool operator!=(const BasePrimitive2D& rPrimitive) const { return !operator==(rPrimitive); } + + /// The default implementation will use getDecomposition results to create the range + virtual basegfx::B2DRange + getB2DRange(const geometry::ViewInformation2D& rViewInformation) const; + + /** provide unique ID for fast identifying of known primitive implementations in renderers. These use + the defines from drawinglayer_primitivetypes2d.hxx to define unique IDs. + This method is normally defined using DeclPrimitive2DIDBlock() + */ + virtual sal_uInt32 getPrimitive2DID() const = 0; + + /// The default implementation will return an empty sequence + virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, + const geometry::ViewInformation2D& rViewInformation) const; + + // Methods from XPrimitive2D + + /** The getDecomposition implementation for UNO API will use getDecomposition from this implementation. It + will construct a ViewInformation2D from the ViewParameters for that purpose + */ + virtual css::uno::Sequence<::css::uno::Reference<::css::graphic::XPrimitive2D>> SAL_CALL + getDecomposition(const css::uno::Sequence<css::beans::PropertyValue>& rViewParameters) override; + + /** The getRange implementation for UNO API will use getRange from this implementation. It + will construct a ViewInformation2D from the ViewParameters for that purpose + */ + virtual css::geometry::RealRectangle2D SAL_CALL + getRange(const css::uno::Sequence<css::beans::PropertyValue>& rViewParameters) override; + + // XAccounting + virtual sal_Int64 SAL_CALL estimateUsage() override; +}; +} // end of namespace primitive2d } // end of namespace drawinglayer - // BufferedDecompositionPrimitive2D class namespace drawinglayer { - namespace primitive2d +namespace primitive2d +{ +/** BufferedDecompositionPrimitive2D class + + Baseclass for all C++ implementations of css::graphic::XPrimitive2D + which want to buffer the decomposition result + + Buffering the decomposition is the most-used buffering and is thus used my most + primitive implementations which support a decomposition as base class. + + The buffering is done by holding the last decomposition in the local parameter + maBuffered2DDecomposition. The default implementation of get2DDecomposition checks + if maBuffered2DDecomposition is empty. If yes, it uses create2DDecomposition + to create the content. In all cases, maBuffered2DDecomposition is returned. + + For view-dependent primitives derived from Primitive2DBufferDecomposition more needs + to be done when the decomposition depends on parts of the parameter ViewInformation2D. + This defines a standard method for processing these: + + Implement a view-dependent get2DDecomposition doing the following steps: + (a) Locally extract needed parameters from ViewInformation2D to new, local parameters + (this may be a complete local copy of ViewInformation2D) + (b) If a buffered decomposition exists, ckeck if one of the new local parameters + differs from the corresponding locally remembered (as member) ones. If yes, + clear maBuffered2DDecomposition + (d) call baseclass::get2DDecomposition which will use create2DDecomposition + to fill maBuffered2DDecomposition if it's empty + (e) copy the new local parameters to the corresponding locally remembered ones + to identify if a new decomposition is needed at the next call + (f) return maBuffered2DDecomposition + */ +class DRAWINGLAYER_DLLPUBLIC BufferedDecompositionPrimitive2D : public BasePrimitive2D +{ +private: + /// a sequence used for buffering the last create2DDecomposition() result + Primitive2DContainer maBuffered2DDecomposition; + +protected: + /** access methods to maBuffered2DDecomposition. The usage of this methods may allow + later thread-safe stuff to be added if needed. Only to be used by getDecomposition() + implementations for buffering the last decomposition. + */ + const Primitive2DContainer& getBuffered2DDecomposition() const { - /** BufferedDecompositionPrimitive2D class - - Baseclass for all C++ implementations of css::graphic::XPrimitive2D - which want to buffer the decomposition result - - Buffering the decomposition is the most-used buffering and is thus used my most - primitive implementations which support a decomposition as base class. - - The buffering is done by holding the last decomposition in the local parameter - maBuffered2DDecomposition. The default implementation of get2DDecomposition checks - if maBuffered2DDecomposition is empty. If yes, it uses create2DDecomposition - to create the content. In all cases, maBuffered2DDecomposition is returned. - - For view-dependent primitives derived from Primitive2DBufferDecomposition more needs - to be done when the decomposition depends on parts of the parameter ViewInformation2D. - This defines a standard method for processing these: - - Implement a view-dependent get2DDecomposition doing the following steps: - (a) Locally extract needed parameters from ViewInformation2D to new, local parameters - (this may be a complete local copy of ViewInformation2D) - (b) If a buffered decomposition exists, ckeck if one of the new local parameters - differs from the corresponding locally remembered (as member) ones. If yes, - clear maBuffered2DDecomposition - (d) call baseclass::get2DDecomposition which will use create2DDecomposition - to fill maBuffered2DDecomposition if it's empty - (e) copy the new local parameters to the corresponding locally remembered ones - to identify if a new decomposition is needed at the next call - (f) return maBuffered2DDecomposition - */ - class DRAWINGLAYER_DLLPUBLIC BufferedDecompositionPrimitive2D - : public BasePrimitive2D - { - private: - /// a sequence used for buffering the last create2DDecomposition() result - Primitive2DContainer maBuffered2DDecomposition; - - protected: - /** access methods to maBuffered2DDecomposition. The usage of this methods may allow - later thread-safe stuff to be added if needed. Only to be used by getDecomposition() - implementations for buffering the last decomposition. - */ - const Primitive2DContainer& getBuffered2DDecomposition() const { return maBuffered2DDecomposition; } - void setBuffered2DDecomposition(const Primitive2DContainer& rNew) { maBuffered2DDecomposition = rNew; } + return maBuffered2DDecomposition; + } + void setBuffered2DDecomposition(const Primitive2DContainer& rNew) + { + maBuffered2DDecomposition = rNew; + } - /** method which is to be used to implement the local decomposition of a 2D primitive. The default + /** method which is to be used to implement the local decomposition of a 2D primitive. The default implementation will just return an empty decomposition */ - virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const; - - public: - // constructor/destructor - BufferedDecompositionPrimitive2D(); - - /** The getDecomposition default implementation will on demand use create2DDecomposition() if - maBuffered2DDecomposition is empty. It will set maBuffered2DDecomposition to this obtained decomposition - to buffer it. If the decomposition is also ViewInformation2D-dependent, this method needs to be - overridden and the ViewInformation2D for the last decomposition need to be remembered, too, and - be used in the next call to decide if the buffered decomposition may be reused or not. - */ - virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const override; - }; - } // end of namespace primitive2d + virtual void create2DDecomposition(Primitive2DContainer& rContainer, + const geometry::ViewInformation2D& rViewInformation) const; + +public: + // constructor/destructor + BufferedDecompositionPrimitive2D(); + + /** The getDecomposition default implementation will on demand use create2DDecomposition() if + maBuffered2DDecomposition is empty. It will set maBuffered2DDecomposition to this obtained decomposition + to buffer it. If the decomposition is also ViewInformation2D-dependent, this method needs to be + overridden and the ViewInformation2D for the last decomposition need to be remembered, too, and + be used in the next call to decide if the buffered decomposition may be reused or not. + */ + virtual void + get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, + const geometry::ViewInformation2D& rViewInformation) const override; +}; +} // end of namespace primitive2d } // end of namespace drawinglayer - // tooling namespace drawinglayer { - namespace primitive2d - { - /// get B2DRange from a given Primitive2DReference - basegfx::B2DRange DRAWINGLAYER_DLLPUBLIC getB2DRangeFromPrimitive2DReference(const Primitive2DReference& rCandidate, const geometry::ViewInformation2D& aViewInformation); +namespace primitive2d +{ +/// get B2DRange from a given Primitive2DReference +basegfx::B2DRange DRAWINGLAYER_DLLPUBLIC getB2DRangeFromPrimitive2DReference( + const Primitive2DReference& rCandidate, const geometry::ViewInformation2D& aViewInformation); - /** compare two Primitive2DReferences for equality, including trying to get implementations (BasePrimitive2D) - and using compare operator - */ - bool DRAWINGLAYER_DLLPUBLIC arePrimitive2DReferencesEqual(const Primitive2DReference& rA, const Primitive2DReference& rB); +/** compare two Primitive2DReferences for equality, including trying to get implementations (BasePrimitive2D) + and using compare operator + */ +bool DRAWINGLAYER_DLLPUBLIC arePrimitive2DReferencesEqual(const Primitive2DReference& rA, + const Primitive2DReference& rB); - OUString DRAWINGLAYER_DLLPUBLIC idToString(sal_uInt32 nId); +OUString DRAWINGLAYER_DLLPUBLIC idToString(sal_uInt32 nId); - } // end of namespace primitive2d +} // end of namespace primitive2d } // end of namespace drawinglayer - #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BASEPRIMITIVE2D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |