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authorZolnai Tamás <zolnaitamas2000@gmail.com>2015-03-18 15:19:46 +0100
committerZolnai Tamás <zolnaitamas2000@gmail.com>2015-03-21 16:19:10 +0100
commit587315ebd5e4417e85eb3ffafd978fcddb09b19f (patch)
treeb44178d66f1876ab0eefbd8670258a73ef640c1c /include/svl/grabbagitem.hxx
parent8519d51b3a06a84d0d6418651e66e9bb534f1788 (diff)
Char shading: use a marker for character background imported from MSO shading
* So MSO format export filters can recognize that it should be exported as shading. * Editing in LO removes this shading marker, so from that point there will be an LO character background. Change-Id: I853b952f0395b33d36bb2934a6d910f2182cc1d9
Diffstat (limited to 'include/svl/grabbagitem.hxx')
-rw-r--r--include/svl/grabbagitem.hxx5
1 files changed, 5 insertions, 0 deletions
diff --git a/include/svl/grabbagitem.hxx b/include/svl/grabbagitem.hxx
index c02edaae7de3..6454d2c42d6e 100644
--- a/include/svl/grabbagitem.hxx
+++ b/include/svl/grabbagitem.hxx
@@ -35,6 +35,11 @@ public:
return m_aMap;
}
+ std::map<OUString, com::sun::star::uno::Any>& GetGrabBag()
+ {
+ return m_aMap;
+ }
+
virtual bool operator==(const SfxPoolItem&) const SAL_OVERRIDE;
virtual SfxPoolItem* Clone(SfxItemPool* pPool = 0) const SAL_OVERRIDE;