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author | Zolnai Tamás <zolnaitamas2000@gmail.com> | 2015-03-18 15:19:46 +0100 |
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committer | Zolnai Tamás <zolnaitamas2000@gmail.com> | 2015-03-21 16:19:10 +0100 |
commit | 587315ebd5e4417e85eb3ffafd978fcddb09b19f (patch) | |
tree | b44178d66f1876ab0eefbd8670258a73ef640c1c /include/svl/grabbagitem.hxx | |
parent | 8519d51b3a06a84d0d6418651e66e9bb534f1788 (diff) |
Char shading: use a marker for character background imported from MSO shading
* So MSO format export filters can recognize that it should be exported
as shading.
* Editing in LO removes this shading marker, so from that point there
will be an LO character background.
Change-Id: I853b952f0395b33d36bb2934a6d910f2182cc1d9
Diffstat (limited to 'include/svl/grabbagitem.hxx')
-rw-r--r-- | include/svl/grabbagitem.hxx | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/include/svl/grabbagitem.hxx b/include/svl/grabbagitem.hxx index c02edaae7de3..6454d2c42d6e 100644 --- a/include/svl/grabbagitem.hxx +++ b/include/svl/grabbagitem.hxx @@ -35,6 +35,11 @@ public: return m_aMap; } + std::map<OUString, com::sun::star::uno::Any>& GetGrabBag() + { + return m_aMap; + } + virtual bool operator==(const SfxPoolItem&) const SAL_OVERRIDE; virtual SfxPoolItem* Clone(SfxItemPool* pPool = 0) const SAL_OVERRIDE; |