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authorNoel Grandin <noel@peralex.com>2016-01-13 09:58:40 +0200
committerNoel Grandin <noel@peralex.com>2016-01-13 12:16:23 +0200
commit6cbf151fa91ce50f7b1582c6e502a4474ba54b8e (patch)
tree8d0c4b72802a107ab86fa54ce4d365fe047d0b7b /include/svtools/grfmgr.hxx
parent88ee54654e95f1f62266ee2737d2b82c8d5080a6 (diff)
loplugin:unusedmethods unused return value in include/svtools
Change-Id: Ibc83f032bb703559cc643933e53e8670bd6560b3
Diffstat (limited to 'include/svtools/grfmgr.hxx')
-rw-r--r--include/svtools/grfmgr.hxx4
1 files changed, 1 insertions, 3 deletions
diff --git a/include/svtools/grfmgr.hxx b/include/svtools/grfmgr.hxx
index 8e50fe3e4aec..7b31fd5860c3 100644
--- a/include/svtools/grfmgr.hxx
+++ b/include/svtools/grfmgr.hxx
@@ -459,10 +459,8 @@ public:
tile bitmap is smaller. Otherwise, the tile is drawn as
is. This is useful if e.g. you want only a few, very large
bitmap drawings appear on the outdev.
-
- @return sal_True, if drawing completed successfully
*/
- bool DrawTiled(
+ void DrawTiled(
OutputDevice* pOut,
const Rectangle& rArea,
const Size& rSize,