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authorNoel Grandin <noel@peralex.com>2016-01-13 09:58:40 +0200
committerNoel Grandin <noel@peralex.com>2016-01-13 12:16:23 +0200
commit6cbf151fa91ce50f7b1582c6e502a4474ba54b8e (patch)
tree8d0c4b72802a107ab86fa54ce4d365fe047d0b7b /include/svtools/wizardmachine.hxx
parent88ee54654e95f1f62266ee2737d2b82c8d5080a6 (diff)
loplugin:unusedmethods unused return value in include/svtools
Change-Id: Ibc83f032bb703559cc643933e53e8670bd6560b3
Diffstat (limited to 'include/svtools/wizardmachine.hxx')
-rw-r--r--include/svtools/wizardmachine.hxx5
1 files changed, 1 insertions, 4 deletions
diff --git a/include/svtools/wizardmachine.hxx b/include/svtools/wizardmachine.hxx
index fab1cfdcbddc..df848febc39c 100644
--- a/include/svtools/wizardmachine.hxx
+++ b/include/svtools/wizardmachine.hxx
@@ -279,13 +279,10 @@ namespace svt
A very essential precondition for using this method is that your <method>determineNextState</method>
method is able to determine the next state without actually having the page of the current state.
- @return
- <TRUE/> if and only if traveling was successful
-
@see skipUntil
@see skipBackwardUntil
*/
- bool skip( sal_Int32 _nSteps = 1 );
+ void skip( sal_Int32 _nSteps = 1 );
/** skips one or more states, until a given state is reached