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authorNoel Grandin <noel@peralex.com>2014-03-04 08:28:38 +0200
committerNoel Grandin <noel@peralex.com>2014-03-11 08:18:14 +0200
commit5e36e2cb7b9a8e52f198525949da257acd87d8c6 (patch)
treea593fa2d0e02f5304aa401b4f9cfe166ed338654 /include/svx/charmap.hxx
parentd442a6460f5f1c897358a0e51727c90cd6746ae2 (diff)
svx: sal_Bool->bool
Change-Id: Ifd9279e7ccc671395caa1e6f3723e86062d2fb08
Diffstat (limited to 'include/svx/charmap.hxx')
-rw-r--r--include/svx/charmap.hxx16
1 files changed, 8 insertions, 8 deletions
diff --git a/include/svx/charmap.hxx b/include/svx/charmap.hxx
index 61b66a077cbe..c55684e979b0 100644
--- a/include/svx/charmap.hxx
+++ b/include/svx/charmap.hxx
@@ -49,7 +49,7 @@ public:
void SetFont( const Font& rFont );
- void SelectCharacter( sal_uInt32 cNew, sal_Bool bFocus = sal_False );
+ void SelectCharacter( sal_uInt32 cNew, bool bFocus = false );
sal_UCS4 GetSelectCharacter() const;
Link GetDoubleClickHdl() const { return aDoubleClkHdl; }
@@ -66,12 +66,12 @@ public:
int FirstInView( void) const;
int LastInView( void) const;
int PixelToMapIndex( const Point&) const;
- void SelectIndex( int index, sal_Bool bFocus = sal_False );
+ void SelectIndex( int index, bool bFocus = false );
void DeSelect();
- inline sal_Bool IsSelected(sal_uInt16 _nPos) const { return _nPos == nSelectedIndex; }
- inline sal_uInt16 GetSelectIndexId() const { return sal::static_int_cast<sal_uInt16>(nSelectedIndex); }
- sal_uInt16 GetRowPos(sal_uInt16 _nPos) const;
- sal_uInt16 GetColumnPos(sal_uInt16 _nPos) const;
+ inline bool IsSelected(sal_uInt16 _nPos) const { return _nPos == nSelectedIndex; }
+ inline sal_uInt16 GetSelectIndexId() const { return sal::static_int_cast<sal_uInt16>(nSelectedIndex); }
+ sal_uInt16 GetRowPos(sal_uInt16 _nPos) const;
+ sal_uInt16 GetColumnPos(sal_uInt16 _nPos) const;
ScrollBar* getScrollBar();
void ReleaseAccessible();
@@ -109,7 +109,7 @@ private:
long nY;
long m_nXGap;
long m_nYGap;
- sal_Bool bDrag;
+ bool bDrag;
sal_Int32 nSelectedIndex;
@@ -118,7 +118,7 @@ private:
private:
void DrawChars_Impl( int n1, int n2);
- void InitSettings( sal_Bool bForeground, sal_Bool bBackground);
+ void InitSettings( bool bForeground, bool bBackground);
// abstraction layers are: Unicode<->MapIndex<->Pixel
Point MapIndexToPixel( int) const;
DECL_LINK(VscrollHdl, void *);