diff options
author | Bjoern Michaelsen <bjoern.michaelsen@canonical.com> | 2013-04-18 18:26:28 +0200 |
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committer | Bjoern Michaelsen <bjoern.michaelsen@canonical.com> | 2013-04-23 22:20:31 +0200 |
commit | b9337e22ce1dbf2eba0e8c8db294ae99f4111f91 (patch) | |
tree | 53ee1bd3dfd213815a21579151983cb997922b05 /include/svx/deflt3d.hxx | |
parent | f4e1642a1761d5eab6ccdd89928869c2b2f1528a (diff) |
execute move of global headers
see https://gerrit.libreoffice.org/#/c/3367/
and Change-Id: I00c96fa77d04b33a6f8c8cd3490dfcd9bdc9e84a for details
Change-Id: I199a75bc4042af20817265d5ef85b1134a96ff5a
Diffstat (limited to 'include/svx/deflt3d.hxx')
-rw-r--r-- | include/svx/deflt3d.hxx | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/include/svx/deflt3d.hxx b/include/svx/deflt3d.hxx new file mode 100644 index 000000000000..a5db1345fc05 --- /dev/null +++ b/include/svx/deflt3d.hxx @@ -0,0 +1,129 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef _E3D_DEFLT3D_HXX +#define _E3D_DEFLT3D_HXX + +#include <basegfx/point/b3dpoint.hxx> +#include <basegfx/vector/b3dvector.hxx> +#include "svx/svxdllapi.h" +#include <tools/color.hxx> + +/************************************************************************* +|* +|* Class for managing the 3D default attributes +|* +\************************************************************************/ + +class SVX_DLLPUBLIC E3dDefaultAttributes +{ +private: + // Compound object + Color aDefaultAmbientColor; + sal_Bool bDefaultCreateNormals; + sal_Bool bDefaultCreateTexture; + + // Cube object + basegfx::B3DPoint aDefaultCubePos; + basegfx::B3DVector aDefaultCubeSize; + sal_uInt16 nDefaultCubeSideFlags; + sal_Bool bDefaultCubePosIsCenter; + + // Sphere object + basegfx::B3DPoint aDefaultSphereCenter; + basegfx::B3DVector aDefaultSphereSize; + + // Lathe object + long nDefaultLatheEndAngle; + sal_Bool bDefaultLatheSmoothed; + sal_Bool bDefaultLatheSmoothFrontBack; + sal_Bool bDefaultLatheCharacterMode; + sal_Bool bDefaultLatheCloseFront; + sal_Bool bDefaultLatheCloseBack; + + // Extrude object + sal_Bool bDefaultExtrudeSmoothed; + sal_Bool bDefaultExtrudeSmoothFrontBack; + sal_Bool bDefaultExtrudeCharacterMode; + sal_Bool bDefaultExtrudeCloseFront; + sal_Bool bDefaultExtrudeCloseBack; + +public: + // Construktor + E3dDefaultAttributes(); + + // Reset to defaults + void Reset(); + + // Getter/Setter for default values of all 3D objects + // Compound object + const Color& GetDefaultAmbientColor() { return aDefaultAmbientColor; } + void SetDefaultAmbientColor(const Color& rNew) { aDefaultAmbientColor = rNew; } + + sal_Bool GetDefaultCreateNormals() const { return bDefaultCreateNormals; } + void SetDefaultCreateNormals(const sal_Bool bNew) { bDefaultCreateNormals = bNew; } + sal_Bool GetDefaultCreateTexture() const { return bDefaultCreateTexture; } + void SetDefaultCreateTexture(const sal_Bool bNew) { bDefaultCreateTexture = bNew; } + + // Cube object + const basegfx::B3DPoint& GetDefaultCubePos() { return aDefaultCubePos; } + void SetDefaultCubePos(const basegfx::B3DPoint& rNew) { aDefaultCubePos = rNew; } + const basegfx::B3DVector& GetDefaultCubeSize() { return aDefaultCubeSize; } + void SetDefaultCubeSize(const basegfx::B3DVector& rNew) { aDefaultCubeSize = rNew; } + sal_uInt16 GetDefaultCubeSideFlags() const { return nDefaultCubeSideFlags; } + void SetDefaultCubeSideFlags(const sal_uInt16 nNew) { nDefaultCubeSideFlags = nNew; } + sal_Bool GetDefaultCubePosIsCenter() const { return bDefaultCubePosIsCenter; } + void SetDefaultCubePosIsCenter(const sal_Bool bNew) { bDefaultCubePosIsCenter = bNew; } + + // Sphere object + const basegfx::B3DPoint& GetDefaultSphereCenter() { return aDefaultSphereCenter; } + void SetDefaultSphereCenter(const basegfx::B3DPoint& rNew) { aDefaultSphereCenter = rNew; } + const basegfx::B3DVector& GetDefaultSphereSize() { return aDefaultSphereSize; } + void SetDefaultSphereSize(const basegfx::B3DPoint& rNew) { aDefaultSphereSize = rNew; } + + // Lathe object + long GetDefaultLatheEndAngle() const { return nDefaultLatheEndAngle; } + void SetDefaultLatheEndAngle(const long nNew) { nDefaultLatheEndAngle = nNew; } + sal_Bool GetDefaultLatheSmoothed() const { return bDefaultLatheSmoothed; } + void SetDefaultLatheSmoothed(const sal_Bool bNew) { bDefaultLatheSmoothed = bNew; } + sal_Bool GetDefaultLatheSmoothFrontBack() const { return bDefaultLatheSmoothFrontBack; } + void SetDefaultLatheSmoothFrontBack(const sal_Bool bNew) { bDefaultLatheSmoothFrontBack = bNew; } + sal_Bool GetDefaultLatheCharacterMode() const { return bDefaultLatheCharacterMode; } + void SetDefaultLatheCharacterMode(const sal_Bool bNew) { bDefaultLatheCharacterMode = bNew; } + sal_Bool GetDefaultLatheCloseFront() const { return bDefaultLatheCloseFront; } + void SetDefaultLatheCloseFront(const sal_Bool bNew) { bDefaultLatheCloseFront = bNew; } + sal_Bool GetDefaultLatheCloseBack() const { return bDefaultLatheCloseBack; } + void SetDefaultLatheCloseBack(const sal_Bool bNew) { bDefaultLatheCloseBack = bNew; } + + // Extrude object + sal_Bool GetDefaultExtrudeSmoothed() const { return bDefaultExtrudeSmoothed; } + void SetDefaultExtrudeSmoothed(const sal_Bool bNew) { bDefaultExtrudeSmoothed = bNew; } + sal_Bool GetDefaultExtrudeSmoothFrontBack() const { return bDefaultExtrudeSmoothFrontBack; } + void SetDefaultExtrudeSmoothFrontBack(const sal_Bool bNew) { bDefaultExtrudeSmoothFrontBack = bNew; } + sal_Bool GetDefaultExtrudeCharacterMode() const { return bDefaultExtrudeCharacterMode; } + void SetDefaultExtrudeCharacterMode(const sal_Bool bNew) { bDefaultExtrudeCharacterMode = bNew; } + sal_Bool GetDefaultExtrudeCloseFront() const { return bDefaultExtrudeCloseFront; } + void SetDefaultExtrudeCloseFront(const sal_Bool bNew) { bDefaultExtrudeCloseFront = bNew; } + sal_Bool GetDefaultExtrudeCloseBack() const { return bDefaultExtrudeCloseBack; } + void SetDefaultExtrudeCloseBack(const sal_Bool bNew) { bDefaultExtrudeCloseBack = bNew; } +}; + +#endif // _E3D_DEFLT3D_HXX + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |