diff options
author | Tor Lillqvist <tml@collabora.com> | 2015-04-30 05:32:26 +0300 |
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committer | Tor Lillqvist <tml@collabora.com> | 2015-04-30 06:14:12 +0300 |
commit | d1ca0f4ed0e30394ce6759a20d4896651dd43051 (patch) | |
tree | af9def17a770c6399e18965c9fb9f3bb4b91b702 /include/svx/e3dsceneupdater.hxx | |
parent | 0d341d28f73603670e3b8c639c583229d3c723a6 (diff) |
Bin some pointless comments and reduce some vertical whitespace
Bin pointless '// predeclarations' or '// forward declarations' comments. If
a programmer doesn't know what a forward declaration is, well, why read C++
source code?
Also bin some pointless '// end of namespace foo' comments after namespace
blocks just a handful of lines long, and some superfluous vertical whitespace.
Change-Id: I2a31c5d73d9b4de8825fb8eb9e7559dbd7303ef9
Diffstat (limited to 'include/svx/e3dsceneupdater.hxx')
-rw-r--r-- | include/svx/e3dsceneupdater.hxx | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/include/svx/e3dsceneupdater.hxx b/include/svx/e3dsceneupdater.hxx index 54e5dcc040e5..457948cea689 100644 --- a/include/svx/e3dsceneupdater.hxx +++ b/include/svx/e3dsceneupdater.hxx @@ -22,16 +22,13 @@ #include <svx/svxdllapi.h> - -// predeclarations - class SdrObject; class E3dScene; + namespace drawinglayer { namespace geometry { class ViewInformation3D; }} - // This class is a helper to encapsulate 3D object changes which shall change the // scene's 2D geometry. E.g. when moving one 3D object in a scene, the visualisation // would not change since the scene's 2D attributes are defined by it's 2D object |