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authorTomaž Vajngerl <quikee@gmail.com>2013-07-25 23:55:05 +0200
committerTomaž Vajngerl <quikee@gmail.com>2013-07-26 00:05:03 +0200
commitbfa3f8584b2f2492f5c0573f22e4ebd96d9a8af5 (patch)
tree97e2e3fdfb283f1e17d6166c08e17e0f1ddc662d /include/svx/ruler.hxx
parent81219456462e831cf931d7594657281b5c4c09a1 (diff)
fdo#38144 Enhance snapping to markers, also snap to frame margins
Change-Id: I5de4f8bafecabf84224a0518d9515295d23d7321
Diffstat (limited to 'include/svx/ruler.hxx')
-rw-r--r--include/svx/ruler.hxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/svx/ruler.hxx b/include/svx/ruler.hxx
index a6faad748bc8..f017dafeb0f4 100644
--- a/include/svx/ruler.hxx
+++ b/include/svx/ruler.hxx
@@ -124,8 +124,8 @@ class SVX_DLLPUBLIC SvxRuler: public Ruler, public SfxListener
void UpdateColumns();
void UpdateObject();
- // Normalize position to the ruler's tick value
- void NormalizePosition(long& rValue) const;
+ // Convert position to stick to ruler ticks
+ long MakePositionSticky(long rValue, bool aSnapToFrameMargin = true) const;
long PixelHAdjust(long lPos, long lPos2) const;
long PixelVAdjust(long lPos, long lPos2) const;