diff options
author | Stephan Bergmann <sbergman@redhat.com> | 2014-03-27 18:12:18 +0100 |
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committer | Stephan Bergmann <sbergman@redhat.com> | 2014-03-27 18:12:18 +0100 |
commit | 567ef6d5782cdb729b49005caf6005610ce03e22 (patch) | |
tree | 7e3be1da41382e555d9091914ef7e064852a4fd4 /include/svx/scene3d.hxx | |
parent | c36daa01f444ebad799c1cc7a106f1b4bb3c3d12 (diff) |
Second batch of adding SAL_OVERRIDE to overriding function declarations
...mostly done with a rewriting Clang plugin, with just some manual tweaking
necessary to fix poor macro usage.
Change-Id: Ie656f9d653fc716f72ac175925272696d509038f
Diffstat (limited to 'include/svx/scene3d.hxx')
-rw-r--r-- | include/svx/scene3d.hxx | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/include/svx/scene3d.hxx b/include/svx/scene3d.hxx index 23856f27cba7..eb19807f19fb 100644 --- a/include/svx/scene3d.hxx +++ b/include/svx/scene3d.hxx @@ -63,8 +63,8 @@ private: friend class sdr::properties::E3dSceneProperties; protected: - virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties(); - virtual sdr::contact::ViewContact* CreateObjectSpecificViewContact(); + virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties() SAL_OVERRIDE; + virtual sdr::contact::ViewContact* CreateObjectSpecificViewContact() SAL_OVERRIDE; // transformations B3dCamera aCameraSet; @@ -75,12 +75,12 @@ protected: // Flag to determine if only selected objects should be drawn bool bDrawOnlySelected : 1; - virtual void NewObjectInserted(const E3dObject* p3DObj); - virtual void StructureChanged(); + virtual void NewObjectInserted(const E3dObject* p3DObj) SAL_OVERRIDE; + virtual void StructureChanged() SAL_OVERRIDE; void RebuildLists(); - virtual void Notify(SfxBroadcaster &rBC, const SfxHint &rHint); + virtual void Notify(SfxBroadcaster &rBC, const SfxHint &rHint) SAL_OVERRIDE; protected: void SetDefaultAttributes(E3dDefaultAttributes& rDefault); @@ -93,12 +93,12 @@ public: E3dScene(E3dDefaultAttributes& rDefault); virtual ~E3dScene(); - virtual void SetBoundRectDirty(); + virtual void SetBoundRectDirty() SAL_OVERRIDE; // access to cleanup of depth mapper void Cleanup3DDepthMapper() { ImpCleanup3DDepthMapper(); } - virtual basegfx::B2DPolyPolygon TakeXorPoly() const; + virtual basegfx::B2DPolyPolygon TakeXorPoly() const SAL_OVERRIDE; sal_uInt32 RemapOrdNum(sal_uInt32 nOrdNum) const; @@ -187,51 +187,51 @@ public: // set flag to draw only selected void SetDrawOnlySelected(bool bNew) { bDrawOnlySelected = bNew; } bool GetDrawOnlySelected() const { return bDrawOnlySelected; } - virtual sal_uInt16 GetObjIdentifier() const; + virtual sal_uInt16 GetObjIdentifier() const SAL_OVERRIDE; - virtual void NbcSetSnapRect(const Rectangle& rRect); - virtual void NbcMove(const Size& rSize); + virtual void NbcSetSnapRect(const Rectangle& rRect) SAL_OVERRIDE; + virtual void NbcMove(const Size& rSize) SAL_OVERRIDE; virtual void NbcResize(const Point& rRef, const Fraction& rXFact, - const Fraction& rYFact); - virtual void RecalcSnapRect(); + const Fraction& rYFact) SAL_OVERRIDE; + virtual void RecalcSnapRect() SAL_OVERRIDE; - virtual E3dScene* GetScene() const; + virtual E3dScene* GetScene() const SAL_OVERRIDE; void SetCamera(const Camera3D& rNewCamera); const Camera3D& GetCamera() const { return aCamera; } void removeAllNonSelectedObjects(); - virtual E3dScene* Clone() const; + virtual E3dScene* Clone() const SAL_OVERRIDE; E3dScene& operator=(const E3dScene&); - virtual SdrObjGeoData *NewGeoData() const; - virtual void SaveGeoData(SdrObjGeoData& rGeo) const; - virtual void RestGeoData(const SdrObjGeoData& rGeo); + virtual SdrObjGeoData *NewGeoData() const SAL_OVERRIDE; + virtual void SaveGeoData(SdrObjGeoData& rGeo) const SAL_OVERRIDE; + virtual void RestGeoData(const SdrObjGeoData& rGeo) SAL_OVERRIDE; - virtual void NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix); - virtual void SetTransform(const basegfx::B3DHomMatrix& rMatrix); + virtual void NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix) SAL_OVERRIDE; + virtual void SetTransform(const basegfx::B3DHomMatrix& rMatrix) SAL_OVERRIDE; - virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs); + virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs) SAL_OVERRIDE; void RotateScene(const Point& rRef, long nWink, double sn, double cs); // TakeObjName...() is for the display in the UI, for example "3 frames selected". - virtual OUString TakeObjNameSingul() const; - virtual OUString TakeObjNamePlural() const; + virtual OUString TakeObjNameSingul() const SAL_OVERRIDE; + virtual OUString TakeObjNamePlural() const SAL_OVERRIDE; // get transformations B3dCamera& GetCameraSet() { return aCameraSet; } // break up - virtual bool IsBreakObjPossible(); + virtual bool IsBreakObjPossible() SAL_OVERRIDE; // polygon which is built during creation - virtual basegfx::B2DPolyPolygon TakeCreatePoly(const SdrDragStat& rDrag) const; + virtual basegfx::B2DPolyPolygon TakeCreatePoly(const SdrDragStat& rDrag) const SAL_OVERRIDE; // create moves - virtual bool BegCreate(SdrDragStat& rStat); - virtual bool MovCreate(SdrDragStat& rStat); // true=Xor muss repainted werden - virtual bool EndCreate(SdrDragStat& rStat, SdrCreateCmd eCmd); - virtual bool BckCreate(SdrDragStat& rStat); - virtual void BrkCreate(SdrDragStat& rStat); + virtual bool BegCreate(SdrDragStat& rStat) SAL_OVERRIDE; + virtual bool MovCreate(SdrDragStat& rStat) SAL_OVERRIDE; // true=Xor muss repainted werden + virtual bool EndCreate(SdrDragStat& rStat, SdrCreateCmd eCmd) SAL_OVERRIDE; + virtual bool BckCreate(SdrDragStat& rStat) SAL_OVERRIDE; + virtual void BrkCreate(SdrDragStat& rStat) SAL_OVERRIDE; }; #endif // INCLUDED_SVX_SCENE3D_HXX |