diff options
author | Bjoern Michaelsen <bjoern.michaelsen@canonical.com> | 2013-04-18 18:26:28 +0200 |
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committer | Bjoern Michaelsen <bjoern.michaelsen@canonical.com> | 2013-04-23 22:20:31 +0200 |
commit | b9337e22ce1dbf2eba0e8c8db294ae99f4111f91 (patch) | |
tree | 53ee1bd3dfd213815a21579151983cb997922b05 /include/svx/scene3d.hxx | |
parent | f4e1642a1761d5eab6ccdd89928869c2b2f1528a (diff) |
execute move of global headers
see https://gerrit.libreoffice.org/#/c/3367/
and Change-Id: I00c96fa77d04b33a6f8c8cd3490dfcd9bdc9e84a for details
Change-Id: I199a75bc4042af20817265d5ef85b1134a96ff5a
Diffstat (limited to 'include/svx/scene3d.hxx')
-rw-r--r-- | include/svx/scene3d.hxx | 239 |
1 files changed, 239 insertions, 0 deletions
diff --git a/include/svx/scene3d.hxx b/include/svx/scene3d.hxx new file mode 100644 index 000000000000..c2e9f7776b83 --- /dev/null +++ b/include/svx/scene3d.hxx @@ -0,0 +1,239 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef _E3D_SCENE3D_HXX +#define _E3D_SCENE3D_HXX + +#include <svx/camera3d.hxx> +#include <tools/b3dtrans.hxx> +#include <svx/svxdllapi.h> +#include <svx/obj3d.hxx> + +namespace sdr { namespace properties { + class BaseProperties; + class E3dSceneProperties; +}} + +namespace drawinglayer { namespace geometry { + class ViewInformation3D; +}} + +/************************************************************************* +|* +|* GeoData relevant for undo actions +|* +\************************************************************************/ + +class E3DSceneGeoData : public E3DObjGeoData +{ +public: + Camera3D aCamera; + + E3DSceneGeoData() {} +}; + +class Imp3DDepthRemapper; + +/************************************************************************* +|* +|* base class for 3D scenes +|* +\************************************************************************/ + +class SVX_DLLPUBLIC E3dScene : public E3dObject +{ +private: + // to allow sdr::properties::E3dSceneProperties access to StructureChanged() + friend class sdr::properties::E3dSceneProperties; + +protected: + virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties(); + virtual sdr::contact::ViewContact* CreateObjectSpecificViewContact(); + + // transformations + B3dCamera aCameraSet; + Camera3D aCamera; + + Imp3DDepthRemapper* mp3DDepthRemapper; + + // Flag to determine if only selected objects should be drawn + unsigned bDrawOnlySelected : 1; + + virtual void NewObjectInserted(const E3dObject* p3DObj); + virtual void StructureChanged(); + + void RebuildLists(); + + virtual void Notify(SfxBroadcaster &rBC, const SfxHint &rHint); + +protected: + void SetDefaultAttributes(E3dDefaultAttributes& rDefault); + + void ImpCleanup3DDepthMapper(); + +public: + TYPEINFO(); + E3dScene(); + E3dScene(E3dDefaultAttributes& rDefault); + virtual ~E3dScene(); + + virtual void SetBoundRectDirty(); + + // access to cleanup of depth mapper + void Cleanup3DDepthMapper() { ImpCleanup3DDepthMapper(); } + + virtual basegfx::B2DPolyPolygon TakeXorPoly() const; + + sal_uInt32 RemapOrdNum(sal_uInt32 nOrdNum) const; + + // Perspective: enum ProjectionType { PR_PARALLEL, PR_PERSPECTIVE } + ProjectionType GetPerspective() const + { return (ProjectionType)((const Svx3DPerspectiveItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_PERSPECTIVE)).GetValue(); } + + // Distance: + double GetDistance() const + { return (double)((const Svx3DDistanceItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_DISTANCE)).GetValue(); } + + // Focal length: before cm, now 1/10th mm (*100) + double GetFocalLength() const + { return ((const Svx3DFocalLengthItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue(); } + + // Two sided lighting: + sal_Bool GetTwoSidedLighting() const + { return ((const Svx3DTwoSidedLightingItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue(); } + + // Lightcolor: + Color GetLightColor1() const + { return ((const Svx3DLightcolor1Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue(); } + Color GetLightColor2() const + { return ((const Svx3DLightcolor2Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue(); } + Color GetLightColor3() const + { return ((const Svx3DLightcolor3Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue(); } + Color GetLightColor4() const + { return ((const Svx3DLightcolor4Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue(); } + Color GetLightColor5() const + { return ((const Svx3DLightcolor5Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue(); } + Color GetLightColor6() const + { return ((const Svx3DLightcolor6Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue(); } + Color GetLightColor7() const + { return ((const Svx3DLightcolor7Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue(); } + Color GetLightColor8() const + { return ((const Svx3DLightcolor8Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue(); } + + // Ambient color: + Color GetGlobalAmbientColor() const + { return ((const Svx3DAmbientcolorItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_AMBIENTCOLOR)).GetValue(); } + + // Light on/off: + sal_Bool GetLightOnOff1() const + { return ((const Svx3DLightOnOff1Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue(); } + sal_Bool GetLightOnOff2() const + { return ((const Svx3DLightOnOff2Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue(); } + sal_Bool GetLightOnOff3() const + { return ((const Svx3DLightOnOff3Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue(); } + sal_Bool GetLightOnOff4() const + { return ((const Svx3DLightOnOff4Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue(); } + sal_Bool GetLightOnOff5() const + { return ((const Svx3DLightOnOff5Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue(); } + sal_Bool GetLightOnOff6() const + { return ((const Svx3DLightOnOff6Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue(); } + sal_Bool GetLightOnOff7() const + { return ((const Svx3DLightOnOff7Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue(); } + sal_Bool GetLightOnOff8() const + { return ((const Svx3DLightOnOff8Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue(); } + + // Light direction: + basegfx::B3DVector GetLightDirection1() const + { return ((const Svx3DLightDirection1Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue(); } + basegfx::B3DVector GetLightDirection2() const + { return ((const Svx3DLightDirection2Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue(); } + basegfx::B3DVector GetLightDirection3() const + { return ((const Svx3DLightDirection3Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue(); } + basegfx::B3DVector GetLightDirection4() const + { return ((const Svx3DLightDirection4Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue(); } + basegfx::B3DVector GetLightDirection5() const + { return ((const Svx3DLightDirection5Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue(); } + basegfx::B3DVector GetLightDirection6() const + { return ((const Svx3DLightDirection6Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue(); } + basegfx::B3DVector GetLightDirection7() const + { return ((const Svx3DLightDirection7Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue(); } + basegfx::B3DVector GetLightDirection8() const + { return ((const Svx3DLightDirection8Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue(); } + + // ShadowSlant: + sal_uInt16 GetShadowSlant() const + { return ((const Svx3DShadowSlantItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue(); } + + // ShadeMode: 0 == FLAT, 1 == PHONG, 2 == SMOOTH, 3 == ForceDraft + sal_uInt16 GetShadeMode() const + { return ((const Svx3DShadeModeItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_SHADE_MODE)).GetValue(); } + + // set flag to draw only selected + void SetDrawOnlySelected(sal_Bool bNew) { bDrawOnlySelected = bNew; } + bool GetDrawOnlySelected() const { return bDrawOnlySelected; } + virtual sal_uInt16 GetObjIdentifier() const; + + virtual void NbcSetSnapRect(const Rectangle& rRect); + virtual void NbcMove(const Size& rSize); + virtual void NbcResize(const Point& rRef, const Fraction& rXFact, + const Fraction& rYFact); + virtual void RecalcSnapRect(); + + virtual E3dScene* GetScene() const; + void SetCamera(const Camera3D& rNewCamera); + const Camera3D& GetCamera() const { return aCamera; } + void removeAllNonSelectedObjects(); + + virtual E3dScene* Clone() const; + E3dScene& operator=(const E3dScene&); + + virtual SdrObjGeoData *NewGeoData() const; + virtual void SaveGeoData(SdrObjGeoData& rGeo) const; + virtual void RestGeoData(const SdrObjGeoData& rGeo); + + virtual void NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix); + virtual void SetTransform(const basegfx::B3DHomMatrix& rMatrix); + + virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs); + void RotateScene(const Point& rRef, long nWink, double sn, double cs); + + // TakeObjName...() is for the display in the UI, for example "3 frames selected". + virtual void TakeObjNameSingul(String& rName) const; + virtual void TakeObjNamePlural(String& rName) const; + + // get transformations + B3dCamera& GetCameraSet() { return aCameraSet; } + + // break up + virtual bool IsBreakObjPossible(); + + // polygon which is built during creation + virtual basegfx::B2DPolyPolygon TakeCreatePoly(const SdrDragStat& rDrag) const; + + // create moves + virtual bool BegCreate(SdrDragStat& rStat); + virtual bool MovCreate(SdrDragStat& rStat); // true=Xor muss repainted werden + virtual bool EndCreate(SdrDragStat& rStat, SdrCreateCmd eCmd); + virtual bool BckCreate(SdrDragStat& rStat); + virtual void BrkCreate(SdrDragStat& rStat); +}; + +#endif // _E3D_SCENE3D_HXX + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |