summaryrefslogtreecommitdiff
path: root/include/svx/scene3d.hxx
diff options
context:
space:
mode:
authorStephan Bergmann <sbergman@redhat.com>2014-09-01 16:46:59 +0200
committerStephan Bergmann <sbergman@redhat.com>2014-09-01 16:46:59 +0200
commit148aea32a34fe816c7f1870bfb4cf361a5e81bf0 (patch)
tree7f452968a1d4cf26b062a099b99e6c726ceeb331 /include/svx/scene3d.hxx
parente5d6ae0c2efcf8edb224faa294be6b0baa636137 (diff)
Consistency around SvxB3DVectorItem in svx/svx3ditems.hxx
...similar to what has been done for svx/sdtmfitm.hxx in 68969cc61adecac481ae9656978ef952f435b310 "Consistency around SdrMetricItem." Change-Id: I7f2348d82c76f6f231e34f0dfc4b6ee6fddffe55
Diffstat (limited to 'include/svx/scene3d.hxx')
-rw-r--r--include/svx/scene3d.hxx16
1 files changed, 8 insertions, 8 deletions
diff --git a/include/svx/scene3d.hxx b/include/svx/scene3d.hxx
index 6631f770a14c..dfcc90e34c71 100644
--- a/include/svx/scene3d.hxx
+++ b/include/svx/scene3d.hxx
@@ -160,21 +160,21 @@ public:
// Light direction:
basegfx::B3DVector GetLightDirection1() const
- { return ((const Svx3DLightDirection1Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue(); }
+ { return ((const SvxB3DVectorItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue(); }
basegfx::B3DVector GetLightDirection2() const
- { return ((const Svx3DLightDirection2Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue(); }
+ { return ((const SvxB3DVectorItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue(); }
basegfx::B3DVector GetLightDirection3() const
- { return ((const Svx3DLightDirection3Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue(); }
+ { return ((const SvxB3DVectorItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue(); }
basegfx::B3DVector GetLightDirection4() const
- { return ((const Svx3DLightDirection4Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue(); }
+ { return ((const SvxB3DVectorItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue(); }
basegfx::B3DVector GetLightDirection5() const
- { return ((const Svx3DLightDirection5Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue(); }
+ { return ((const SvxB3DVectorItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue(); }
basegfx::B3DVector GetLightDirection6() const
- { return ((const Svx3DLightDirection6Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue(); }
+ { return ((const SvxB3DVectorItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue(); }
basegfx::B3DVector GetLightDirection7() const
- { return ((const Svx3DLightDirection7Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue(); }
+ { return ((const SvxB3DVectorItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue(); }
basegfx::B3DVector GetLightDirection8() const
- { return ((const Svx3DLightDirection8Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue(); }
+ { return ((const SvxB3DVectorItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue(); }
// ShadowSlant:
sal_uInt16 GetShadowSlant() const