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authorNoel Grandin <noel@peralex.com>2014-11-04 14:45:00 +0200
committerNoel Grandin <noel@peralex.com>2014-11-04 14:45:58 +0200
commita3e2b884f33435eef369ce8cb8eee4bdc5db95af (patch)
tree849073519a8722bdcb3897787a9872e73ed0d227 /include/svx/scene3d.hxx
parentd1974ddf3a84d2a4a3082920f812857c85218fc2 (diff)
rename nWink->nAngle
Change-Id: I3a4cec65307c517684d4f8a291ca73b6a212a857
Diffstat (limited to 'include/svx/scene3d.hxx')
-rw-r--r--include/svx/scene3d.hxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/svx/scene3d.hxx b/include/svx/scene3d.hxx
index 332fa2a7fa8d..aa24245a1948 100644
--- a/include/svx/scene3d.hxx
+++ b/include/svx/scene3d.hxx
@@ -210,8 +210,8 @@ public:
virtual void NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix) SAL_OVERRIDE;
virtual void SetTransform(const basegfx::B3DHomMatrix& rMatrix) SAL_OVERRIDE;
- virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs) SAL_OVERRIDE;
- void RotateScene(const Point& rRef, long nWink, double sn, double cs);
+ virtual void NbcRotate(const Point& rRef, long nAngle, double sn, double cs) SAL_OVERRIDE;
+ void RotateScene(const Point& rRef, long nAngle, double sn, double cs);
// TakeObjName...() is for the display in the UI, for example "3 frames selected".
virtual OUString TakeObjNameSingul() const SAL_OVERRIDE;