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authorMichael Stahl <mstahl@redhat.com>2016-12-06 22:59:40 +0100
committerMichael Stahl <mstahl@redhat.com>2016-12-07 14:46:07 +0100
commit689cead9e0837dc932e3a4cd765f7d319b529018 (patch)
treecd6cdcd77f017ef1e60ec11556617da5b1c39721 /include/svx/sdrpagewindow.hxx
parentb346439637b7d03a3eb1d6e67dfb585b357567f4 (diff)
tdf#91260 svx, sw: don't paint off-page part of drawing object
Since commit a4dee94afed9ade6ac50237c8d99a6e49d3bebc1 Writer no longer forces drawing objects to be entirely on one page. However since there is only one SdrPage for the entire document, a drawing object dangleing off the bottom of one page will be painted again on the next page, which is clearly undesirable since Word doesn't do that (and it also destroys the nice invariant that a fly on page N never overlaps a fly on page N+1). So force the SdrPageView code to ignore the drawing object on the next page, by passing in the area of the page frame so that ViewObjectContactOfSdrObj::isPrimitiveVisible() can verify that the anchor position of the SdrObject is actually on the painted page. This requires passing in another parameter; in the usual case the DisplayInfo::maRedrawArea already contains the page frame since commit 8af09bf33291df2fb2bfbbd6e42f9bf074fcc4fc, but there are special cases in SwFrame::Retouch() and SwFlyFrameFormat::MakeGraphic() where some sub-area is passed in, which cannot be used to check the anchor. Change-Id: Ia0476216ca41dbdaa3de1063fa18cb94fe2e5ae8
Diffstat (limited to 'include/svx/sdrpagewindow.hxx')
-rw-r--r--include/svx/sdrpagewindow.hxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/svx/sdrpagewindow.hxx b/include/svx/sdrpagewindow.hxx
index 0adc7e4f8dfa..ca55b110c2d1 100644
--- a/include/svx/sdrpagewindow.hxx
+++ b/include/svx/sdrpagewindow.hxx
@@ -39,7 +39,7 @@ namespace sdr
}
}
-namespace basegfx { class B2DRange; }
+namespace basegfx { class B2DRange; class B2IRange; }
class SdrPaintWindow;
class SdrPageView;
@@ -74,7 +74,7 @@ public:
void PrePaint();
void PrepareRedraw(const vcl::Region& rReg);
void RedrawAll( sdr::contact::ViewObjectContactRedirector* pRedirector );
- void RedrawLayer( const SdrLayerID* pId, sdr::contact::ViewObjectContactRedirector* pRedirector );
+ void RedrawLayer( const SdrLayerID* pId, sdr::contact::ViewObjectContactRedirector* pRedirector, basegfx::B2IRange const*);
// Invalidate call, used from ObjectContact(OfPageView) in InvalidatePartOfView(...)
void InvalidatePageWindow(const basegfx::B2DRange& rRange);