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authorArmin Le Grand <Armin.Le.Grand@cib.de>2017-08-09 19:10:46 +0200
committerArmin Le Grand <Armin.Le.Grand@cib.de>2017-08-10 15:17:59 +0200
commit71a8c7a5c4dcd440ed603810467b80cc7265cd2f (patch)
treeae7a7bf63dad1bc3f8cabd006bb2e47be9200f07 /include/svx/svdedxv.hxx
parent68eff5b6c28a136a79a7d7ad5c04e10f8ce69980 (diff)
editviewoverlay: correct reaction on property change
Do not hand over LogicalSelectionRanges directly on selection change, better let the visulizer do what he needs. On AttributeChange, tge resulting repaint needs to refresh all OverlayObjects, not only text, but also the selection to make look okay e.g. at font size change Change-Id: Ibb9737c33d6f85a9f68df3edbb989c0443cd4a5c
Diffstat (limited to 'include/svx/svdedxv.hxx')
-rw-r--r--include/svx/svdedxv.hxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/svx/svdedxv.hxx b/include/svx/svdedxv.hxx
index 8bdae7fb0ee4..6cfb22128e08 100644
--- a/include/svx/svdedxv.hxx
+++ b/include/svx/svdedxv.hxx
@@ -66,7 +66,7 @@ class SVX_DLLPUBLIC SdrObjEditView: public SdrGlueEditView, public EditViewCallb
// Now derived from EditViewCallbacks and overriding these callbacks to
// allow own EditText visualization
virtual void EditViewInvalidate() const override;
- virtual void EditViewSelectionChange(const std::vector<basegfx::B2DRange>& rLogicRanges) const override;
+ virtual void EditViewSelectionChange() const override;
// The OverlayObjects used for visualizing active TextEdit (currently
// using TextEditOverlayObject, but not limitied to it